34 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 163.6 hrs on record (24.8 hrs at review time)
Posted: Mar 6, 2024 @ 7:23am
Updated: May 22, 2024 @ 12:09am
Product received for free

Early Access Review
RANKING:
AVOID | LACKING | MAYBE | WORTHWHILE | COMPELLING | UNMISSABLE

SYNOPSIS:
ASSESSMENT:
ST: Legends (ST:L) brings a fun mobile game to PC with a generous amount of content and features. This includes many fan favourite personalities to collect and upgrade. However, intensive auto-battler style TBT combat becomes repetitive without changing party members that utilise different skills.

The removal of IN-APP purchases and the availability of boosters and resources with in-game credits make the reward economy unbalanced. To a degree ST:L is playable, but lacks depth and some modes have a ceiling requiring XP farming. It also needs a lot of QoL and bug-fixing.

Therefore despite being a Trekkie, I can only MAYBE recommend it.
STATUS:
Feature complete but just removing IN-APP purchases doesn't make it a PC game
APPEAL:
For fans of Star Trek (inc. new shows), mobile ports with quick-fire gameplay that enjoy the daily grind
VALUE:
The current full price will only be worth it when and only when the game is better balanced and completely polished

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More info below....

https://steamcommunity.com/sharedfiles/filedetails/?id=3173206006
OBSERVATIONS:

► The GAMELOOP is basic revolving around the need to play whichever choice of game mode the player's best party of x4 characters can handle. New characters can be summoned with rewards or tokens received from dupes to increase ranking. Parallel, hands-off activities allow unused characters to obtain XP, the resources to level-up or upgrade crew and gear.

► A good amount of GAME MODES are available. A story-based CAMAPIGN of missions looks if fairly balanced. SURVIVAL, an endless series of missions with a restricted party format and supporting mechanics in undercooked. A series of overly tough combat encounters await in OPERATIONS. Ticket-based PvP are limited to x6 fight per period. Opponents use real player parties controlled by the AI. ALLIANCE is a form of group PvP that is currently unplayable.

► Recruiting all PERSONALITIES from each show is great, but minor allies seem irrelevant. Its a virtual sinkhole unless using specific personalities from a certain show or with a certain skill. Obtaining and fully upgrading x95 characters is overkill except for completionists.

► Themed INVENTORY provides additional, buffs to the characters assigned them. Starting items are lacklustre but when upgraded can make a difference in fights. A total of x6 items can be equipped and upgraded x5 levels. Some can do this multiple times by numerous ranks.

► Stat-based TBT COMBAT has the hallmark of an auto-battler. It is quite intensive, but very repetitive. Overpowered skills can make it one-sided. Individual targets can be selected, hits can cause x3 levels of damage; critical, normal and glancing hits. Front or rear rank positioning is chosen before starting. Actions are taken in sequence. PvE modes sometimes have more than x4 enemies to takedown. The autoplay feature is viable, but removes the fun. Up to x4 speed can temper the plodding nature of animations.

► MECHANICS make combat a decent tactical experience. With damage being the key aspect along with buffs and debuffs, characters can heal, use cover, counter, stun or call on special abilities. Having these skills on countdown provides some balance. Morale is pivotal allowing enemies to be removed without firing a shot or for allies to attack without the use of their action that turn.

► It retains a mobile ECONOMY entrenched within every aspect of the game. With no IN-APP purchases, REWARDS are the source of all character recruitment, levelling, gaining items and upgrading them. Having to summon and max out a potential x95 characters and their inventory is sure to be a tall order.

► AI tends to target one opponent at a time, strongest threat. Tends to prefer Starfleet units in its parties. Tends to cycle through skills rather than use them intelligently. Specific races don't have their own tactical style. Even so parties with a strong power rating can be lethal, even when comparable to player selections.

► Navigating the UI with the controller isn't as complete as using kb/m.

https://steamcommunity.com/sharedfiles/filedetails/?id=3171228994
COMPLEXITY:
🔶 ACCESSIBILITY - A tutorial is embedded within the first few missions of the game which introduces features slowly across gameplay. Additional notifications spring up when new features become available.
🔶 DIFFICULTY - The bulk of the challenge is determined by the power-ratings of the parties on either side. Especially for the Campaign and Survival modes. PvP and Alliance modes have harder ceilings as encounters beyond the first handful can easily defeat player parties that have been cooking for a couple dozen hours.
🔶 BALANCE - Is determined by the power rating of the party sent to play the relevant game mode. This can be unbalanced quite quickly by earning the Latinum to purchase the highest value biogel, that can shunt a level 1 character to level 23.
🔶 PACING - Varies with each mode. Campaign and Survival modes are well paced. Other modes are prone to artificially set ceilings governed by the power rating and bonuses given by party synergy and the bridge crew.
🔶 SCALING - If the power levels of your primary x4 characters can be kept above the mean, a party should be able to beat almost every encounter they face. All modes need work to scale with the player's party. Matching rewards to the difference between power rating of both sides would make for better scaling.

STAYING POWER:
🟨 REPLAY VALUE - PvP and Alliance modes are made to be highly replayable. Campaign is designed to be replayed across x3 difficulties. The only mode with discernible endings are Operations, though Survival mode may have a final wave.
🟨 LONGEVITY - With so many game modes, ST:L is designed for long term as it is for daily play. Achievement completion looks like an initial lifespan cap. The other comes once all the crew roster and inventory are maxed.

PERFORMANCE:
🟣 PRODUCTION - Overall quality is fair, but there are several bugs. Some of them are serious and affect progress. Much QoL is needed to fully complete the port from mobile to PC. ** More details in the FULL REVIEW **
🟣 STABILITY - So far no crashes, but Alliance mode is unplayable. Several issues have been reported by others, including on Steam Deck.
🟣 STEAM - Organic PvE and PvP achievements. Cloud saving. Screenshot capture. Limited controller support.
🟣 OPTIMISATION - FPS of 60+ experienced during play at forced Low quality settings and a lower resolution.
🟣 LICENSE EXPIRATION - Note that this requires a permanent online connection, if its license is pulled then it will very likely become unplayable.

Click for:

https://steamcommunity.com/sharedfiles/filedetails/?id=3173267451
REVIEWED
WITH:
Build v Review Date
INTEL i5 6600 3.3GHz, 8GB RAM, GTX970 @ 1GB 1280x720 full screen, EVO850 SSD, Speedlink XEOX Pro Analog Gamepad

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5 Comments
Two Clicks Apr 11, 2024 @ 2:37am 
Alliance mode has been fixed.
Two Clicks Mar 7, 2024 @ 6:18am 
Preator I understand. Atm this one looks like they took the decision to just put it on Steam without much QoL. Its a shame cause the base is fun. I would play this every day like a mobile game. Thanks and good luck.
Preator Mar 7, 2024 @ 5:12am 
I am always dubious when it comes to mobile games on PC, I had decent hope that this would be a good one but it seems like falls short of that ideal in more ways than one, I shouldn’t be surprised lol well done sir giving this one a go and writing a decisive review based on the facts. Awesome work!
Two Clicks Mar 6, 2024 @ 1:54pm 
Hey AlphaAsh, I would love to try Infinite. Maybe one day when it becomes a little more mature. The same could be said for this game. For a mobile port, features are okay. Its one to watch and see how it progresses.
AlphaAsh Mar 6, 2024 @ 11:47am 
Trekkie still dealing with Nimble Giant going dark on Infinite and needing a fix. Hard nope still, and big disappointment. Appreciated the heads-up still chap. Ugh, my bank account, my bank account, for a decent Star Trek game.