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Recommended
0.0 hrs last two weeks / 72.9 hrs on record
Posted: Jan 2 @ 4:19pm

Fun game, though at times a technical mess

Ghostwire: Tokyo succeeds in creating a thoroughly atmospheric and detailed city of Tokyo to explore. Crammed buildings, small streets, alleyways and numerous landmark locations bring this concrete jungle to life, albeit devoid of any actual living beings. The only company to be found in this game are otherworldly visitors called 'Yokai'.

Collectibles are fun to seek out since they are all unique, and get added to a database that contains information related to the collectibles that you pick up. Each enemy, food item, landmark etc. have their own categories in that database as well. The entries are written well enough and make for good reading.

Combat is serviceable, and is definitely not a highlight of this game. It works well enough for what it sets out to do. It's just.. there. Certain enemies are painful and tedious to fight, especially the ones added post-launch.

The overall exploration, atmosphere and quests are the strongest points of this game. Some side quests especially are very intriguing, at times even veering into outright horror. Beware of Hanako-San.

The port is far from flawless. Though not as rough as it was on launch, it remains shaky. I have a beefy system with a 6800XT GPU / 5800X3D CPU and the game simply drops frames in certain areas, guaranteed without settings having any effect on it.

95% of the game holds a steady 120fps but then I get to certain areas where the game almost halves my framerate and chugs along with stutters aplenty. Some enemy attacks also obliterate the my frames, at times turning the game into a veritable slideshow until the particles have dissipated.

I love this game but the technical issues are very real. I would recommend anyone interested in the game to try it within steam's two-hour refund window to see if it runs decently on their system before fully committing to their purchase.
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