Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem

United States
- The spine of any game is the core game play. It's all built up from the foundations. The game should be developed with the mechanics made first. You can stick fancy glitter over it all you want, but if the core foundation is loose, there'll be no game to show for it.
-Good balance and progression is what makes a game fun and fair. Irresponsible developers will cut time, cost, and quality in their game by giving overpowered tools to the player that lets them win more, but not by skill. The player will never grow. He can never be better. He will stay the same, unskilled, and lazy player the developers already are.