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Recent reviews by MrvKrt

Showing 1-4 of 4 entries
33 people found this review helpful
7.8 hrs on record
Martha Is Dead is a horror game released on February 24, 2022. But beyond a horror game, it's more of a psychological experience. It deals with personal and so complex topics that it is obvious that some players may find it triggering. Even it's a "perfect experience for me" I'm sure for most players it’s just a walking simulation.

The game starts with a folk tale, takes place in 1944 in Italy, during the World War II. As the player, we control Giulia, who goes to the lake shore to take pictures. While taking photos, she sees his twin sister dead, and the real story of the game begins right here.

Spoilers ahead...!

After finished the game, it is revealed that Giulia has been in a mental institution the entire time, and that the Martha events are just a figment of her imagination. Of course, it is possible to make different inference here. Whether her parents, lover, nanny, or even Martha even exists is questionable. But who can resist the imagination of a young, troubled, and traumatized mind? No doubt, it’s easy to guess the “profound” effect of experiencing such mind on many players, including myself. Game delicately touches on sensitive topics, from murder to suicide, domestic abuse to paranoia, trauma to blood and brutality.

The narrative of the game is as impressive as its story. Atmosphere, contexts, and characters are very well reflected. Even just consider these, it is possible to say that the game is much more than a walking simulation.
Yes, Martha is Dead is hard to play. Especially if it is a game that deals with a sick mind... All part of the game is carefully thought-out and relevant with story and exploration of Giulia's mental deterioration.


All in all, Martha is Dead is actually a simple game that tells a very difficult but important story which is worth experiencing.

Don't Forget My Name
Posted March 6, 2022. Last edited November 22, 2022.
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25 people found this review helpful
0.0 hrs on record (1.1 hrs at review time)
“As a white-collar employee Stanley, only presses the buttons after commands he receives. One day he worried because he hasn't received any commands and then realized his co-workers are gone. But no worries, a narrator appears to help him(?)”


Narrator tells Stanley exactly what to do. But how reliable is this narrator? Does Stanley need help? Or does he not have free will of his own? Doesn't he make a choice in the end, whether it fits the narrators say or not?

Hold on a minute, forget about the game now, are we completely free in real life? Hmm... Let's hear what Jean-Paul Sartre says: “Man is condemned to be free; because once thrown into the world, he is responsible for everything he does." Even not making a choice is making a choice. But then isn't it a burden to make a choice? So do we really want to be free?


If make a choice is a burden, isn't it easier to be part of this toxic work culture and mechanical life for good?

Working in prison-like offices, getting used to doing what were told without question, waiting for commands to tell what to do are all we can do for happy ending, just like Stanley and his co-workers do. Follow the orders and not questioning them. In real life and in The Stanley Parable.


Stanley Parable makes you think, laugh and question in many ways; therefore, it might not be suitable for "everyone".
Posted August 29, 2021. Last edited September 5, 2021.
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5 people found this review helpful
9.3 hrs on record
The Swapper may seem as a straightforward and mundane platform game at first, but if you keep at it, the game gets a lot more challenging.Different rooms imply different types of puzzles, each more challenging than the last.
Story is mostly kept mysterious. From the opening of the game which seems to have you riding an escape pod onto an abandoned station to the rather dank yet extremely satisfying ending, a true grasp of the plot always seems to be just out of arms length, which actually suits the game extremely well.

Accompanying the immersive graphics is a soundtrack that carries you into this environment. It left me feeling a sense of contemplation, macabre and yet at peace. I can only imagine it’s what an astronaut feels when staring down at Earth.

"You are every clone, and every clone is you. And yet, every clone is dispensable. By the conclusion, it was impossible to remember which recreation of "myself" I was."
Posted February 19, 2014.
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6 people found this review helpful
15.5 hrs on record (12.2 hrs at review time)
- "Aldığı bütün ödülleri sonuna kadar hakeden bir yapım".

Telltale Games bizleri; seçimlerimizin ağırlığını fazlasıyla hissedeceğimiz, karakterlerle bu denli özdeşleşip senaryoyu adeta kendimizin yaşayacağı, alternatif bir filme davet ediyor...
Posted April 19, 2013.
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Showing 1-4 of 4 entries