179
Products
reviewed
900
Products
in account

Recent reviews by mimizukari

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Showing 1-10 of 179 entries
2 people found this review helpful
2.2 hrs on record
Mix of Kill La Kill's insanity/visuals with a bite-sized parody style like Boku to Roboko. Lots of fun moments & decent comedy, more of a plot than other bite-sized (8 min per ep) anime typically offer. ED song is great too.
Posted March 9.
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6 people found this review helpful
0.0 hrs on record
more card game. specifically if they keep up with this schedule the game will always be on a 6 month delay for as long as they continue to support it, far better than dd1 release cycle.
Posted February 2.
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7 people found this review helpful
88.3 hrs on record (29.3 hrs at review time)
Buggy launch with some card effects & especially translations but overall a straight upgrade from Dear Days 1 in nearly every way. Massively more content with roughly 9 expansions further than DD1 (kind of counting Clash of Heroes since it wasn't complete in DD1) PLUS 5 vintage boosters & 2 extra boosters for vintage play. So in terms of pricing given how the first game was priced you're easily paying for what is effectively like 3 card expansions worth of content on top of what was available in DD1 + all DLC for the singular $69.99 price that the game's currently offered at.

There's also more npcs to free fight, also you can free fight npcs in vintage, online is smooth, more cosmetics to earn and the only real "downgrades" I think is that when you expand a special card such as FFR or even the new mermaid text cards you get a high quality like 75% art picture instead of seeing the special border & other effects on the card, also we lost the button that lets you easily go back to your hand in a duel, I believe in DD1 it was pressing the "a" button. That said, the art when expanded does seem to be higher quality than we had in DD1 and I've noticed a lot of little things about some card arts that I hadn't noticed before so kind of neutral on this specific point.

Deck building is massively improved, even if there's one thing that's a little odd, text search doesn't allow you to immediately change your query or filters whilst in text search, but the UI itself is so much more usable and it's so much easier to grab the cards you want for a deck, one little tip is that if you mouse over a card and press "2" it will go into ride deck instead of main deck so you don't have to switch from ride deck/main deck mode when adding cards to your deck, especially useful if you have an MMO mouse.

Shop interface is also a lot more manageable divided by series & packs in a vertical scrolling format vs the old horizontal scroll that made you go one by one. Really just overall the UI of the game has seen a massive upgrade in many areas which make it a lot easier to find what you need without wasting much time. Also, currently there's a secret in the shop if you press "Q" and search the text "APPLEJUICE9590", it will unlock a deck & character.

The card pool this time is only roughly 6 months behind and it looks like they'll continue with updates to keep it roughly 6 months behind, at least for now so it's in a much better place than DD1 was and hopefully they can continue to support it for longer than DD1 to keep interest high in this game being the "definitive" standard/DivineZ format game.

Overall, return to best card game again, only problem with the simulator aspect is decks that have a lot of effects since they still have to go one by one with animation and pause time between each one which was a problem with a certain DD1 deck, but haven't seen anyone play that deck yet in DD2, doesn't seem like anything's changed on that front, though. Still far better value and a better gameplay experience than similar titles like Master Duel... On that note, unlike Master Duel you can actually play Vanguard and it's far more interactive/engaging with the back and forths, you could win with any of the 90+ ridelines in the game even if you have to struggle a bit giving a much better experience overall.
Posted February 2. Last edited February 2.
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7 people found this review helpful
4 people found this review funny
0.0 hrs on record
Free weekend sold me on it. Few interesting things this year like the sleeper agent mechanic which reminds me of moles in the counter-strike 1.6 WC3mod, the changes to zombies since I last played and a few other things...

Largely it's just a new Call of Duty entry so you should pretty much know what to expect if you've played the previous games, the new movement systems added in this are probably the most game changing new change; and it feels good such as being able to sprint/dive backwards and move all around while prone and so on.

Only real gripes: 1. Gunfight isn't selectable outside of when it's an ongoing special playlist thing. 2. Performance... But performance has always been kind of weird for COD on PC. I'm not necessarily lagging/glitching out during gunfights, yet it's not flawless. Whenever i pick up a weapon off the ground that my PC has never seen before there's a noticeable hiccup, and other small things like that but nothing as gamebreaking as the countless crashes & abyssmal performance I heard of from MW 3.
Posted December 15, 2024.
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3 people found this review helpful
48.8 hrs on record (10.0 hrs at review time)
The king of arena fighters returns with Budokai Tenkaichi 4.

It is a straight upgrade from not only Budokai Tenkaichi 3 but also the combat mechanics of Xenoverse 2, taking everything good from both series and turning it into this singular ultimate arena fighter. Aside from things like beam struggles being back amongst other things the combat is fast, fluid, feels intuitive and has more depth than any previous Dragon Ball game.

The story(episode mode) is very interesting, as if you take certain actions you can branch off into entire what-if routes until they're completed. For instance, if you're able to defeat Raditz quickly you'll be able to completely change the trajectory of the saiyan/namek arc, causing Goku to never meet with King Kai and need to turn Super Saiyan to defeat Vegeta. So it's not just your stock standard play through the story like you have 20 times before in every other game, there's some actual depth to it and tons of branching paths to explore across the 8 playable characters. Do keep in mind though that the game absolutely prioritizes its combat/gameplay elements over the story, you aren't getting a Dragon Ball Z Kakarot or Tenkaichi 2 level storytelling experience here, but it's enough, especially with how it covers all the major story beats of Z/Super and multiple what-if routes.

Then there's the Custom Battle mode, if you've played Super Dragon Ball Heroes before you effectively know what it is, but you're able to completely set up custom scenarios, with even more control, being able to set triggers that occur when conditions are met, special win/lose conditions, add in dialog and make your completely own what-if scenarios, or perhaps recreate scenes that don't yet exist in the game like iconic movie battles customized nearly down to the last detail.

From the custom battles I've played that other people have made I have been very surprised at the amount of controllable things you have access to and in the future I wouldn't be surprised if every missing battle in the game was recreated, as well as very good custom what-if scenarios. The only downside to this is that it's very hard to search for specific dialog/speakers/etc, if you're going all in on making a custom scenario a lot of time could be spent just looking for what you need as you don't have the ability to freely manipulate dialog outside of character names/locations, and even then only existing ones on a list.

This game doesn't have the absolute plethora of game modes you might expect from a BT title, but they did go all-in on the World Tournament, allowing extreme customization of various tournament modes, some of which even make use of new mechanics to this title, such as switching in a fighter FighterZ style during the Tournament of Power. And to emphasize the previous point of how customizable the custom battles are I have no doubt that people will be able to make games within games or extremely unique matches with special conditions that fill the void of the missing content like Sim Dragon (RIP).

There's a few bugs here and there like enemies staying down instead of getting up or AI getting slightly bugged and ignoring you for a bit but those things can likely be fixed in upcoming patches, I don't even think we've had the day 1 patch yet so lots will likely be fixed as time goes on.

All in all this is a superb arena fighter experience and a game I'll probably find myself playing even more than TEKKEN 8, other things like the music and visuals are also at the very top of their game, at one point in a fight I got immersed enough that it felt like a scene straight out of the anime. 10/10 would go super sand with kakacarrot cake again.
Posted October 8, 2024. Last edited October 8, 2024.
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5 people found this review helpful
16.8 hrs on record
The second collection is where things get spicy. Patch cards, dark chips, even turn-based strategy/tactics gameplay(BN5), the culmination of everything that made the earlier games good amplified with new things to do and see. Though some of the games may get a little repetitive (such as 4) the quality of the combat and overall gameplay is perfected throughout the 3 titles present in the second half of the collection.

Mega Man Battle Network 3 may still be many people's favorite, but you're definitely missing out if you don't play through at least 5&6. Arguably some people might advise you skip 4 but I'm pretty sure that at least I've played 4 more than 2 at the very least.

If you can only get one of the collections, this is the one I'd recommend due to having a lot more stuff to do, chips to collect, the most refined combat of the series as well as the inclusion of the Patch cards which allow you to alter Mega Man in ways not seen prior to the 4th title, as well as offering some additional bonus content/missions. The first collection is full of grind and while not bad doesn't really live up to today's standards (except for 3), in this package you get 2 great titles, and one mid-tier title with playtimes far exceeding 1&2 which makes it more than worth it over Vol 1.
Posted August 27, 2024.
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No one has rated this review as helpful yet
38.9 hrs on record (16.7 hrs at review time)
Good adaptation of the card/board game; though with some bugs. Often in multiplayer matches I find I have to exit/reopen the game or someone else has to in order to continue the game due to the options not appearing for us; but the core of the game works fine & it's better than playing it on Tabletop Simulator at least.

Some of the animations are slow but it's not too big of a deal if playing with others since there'll be chat & banter going on usually.

Currently contains the first two expansions (unnatural axe & clerical errrors), looking forward to future expansions and the future of the digital game in general if it keeps getting updates.
Posted July 15, 2024.
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6 people found this review helpful
12.9 hrs on record (4.2 hrs at review time)
Same level of quality you'd expect from other Key VNs (CLANNAD/Little Busters/Summer Pockets/etc). Super good soundtrack & voice acting, the story is great so far and almost exactly like how I remember the anime to be. Only real downside is that the game's default resolution is 1280x720, which is not what I'd consider "HD" in this day and age, but it's okay scaled up... Have had no issues with the actual VN itself from a technical standpoint either.
Posted June 28, 2024.
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1 person found this review helpful
191.5 hrs on record (22.1 hrs at review time)
Major improvement over the original Switch version that released in 2021, from adding demon social links through the new Demon Haunt system to being able to save anywhere, qol with moving around, and of course an additional 60 hour campaign, but while still including the original 80 hour campaign.

There's genuinely so much improved/added with this one that it feels like it should be a Shin Megami Tensei VI rather than just a re-release. Even if you've played this before on the Switch there's more than enough to justify getting it again on PC, it also runs buttery smooth with no frame dips/stuttering from my experience, and of course the ability to go over 60 FPS whereas the Switch version of the original was a stuttery 30 FPS mess.

If you enjoy the Persona games, or just turn-based JRPGs in general then this is a must have, the only one with arguably better combat I believe would be Like a Dragon: Infinite Wealth, at least in the beginning. But there's a lot going on in the combat in this game, especially if you play on higher difficulties that forces you to make use of all your items/skills/buffs/debuffs/status ailments that no other JRPG really makes you pay attention to lately... While Infinite Wealth might start off with stronger combat, eventually it becomes easy and you can spam any move, which doesn't happen in SMT V on Hard Mode, as the game just continuously gets harder even against random enemy spawns in the over world, and each boss is a calculated puzzle you need to manage perfectly to beat.

TL;DR 10/10 must play for JRPG/RPG enjoyers, or even previous players of SMT V as nearly every fault with the game was fixed and there's so much more to do now.
Posted June 15, 2024.
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1 person found this review helpful
18.9 hrs on record (5.2 hrs at review time)
Good core gameplay loop, enemies are very reactive to bullets/explosives, tactics involved in weapons you bring and how you use them, and the always on friendly fire make for a great time. It's what Starfield could've been, the planets are lush wish content and the moment you drop down you could immediately be in an engagement or near an objective to complete. You have to keep an eye out because it isn't just large swathes of empty space, but tons of side objectives litter the maps as well as enemy patrols.

This is my first experience with Helldivers, and I enjoy co-op with randoms and will keep playing, especially for the free content. You can also get the premium currency in-game without spending anything, not only from the battle pass(warbonds) but also from finding it on the map, so paying is optional, just a way to support the game + the battle passes won't expire when new ones appear.

The gameplay loop is kind of like how old Killzone multiplayer used to be, jump into a mission, you're given main objectives + side objectives, as far as i know the map/missions are randomly generated with the human GMs being able to alter things like effects/modifiers/usable bonus stratagems/npc behavior/etc to keep things interesting and dynamic. Mix that in with SOCOM third person shooter with a similar level of tactical/strategic play and you've got Helldivers 2. I've been waiting for something like this since they stopped making Killzone games.

It should also be noted that you will die. You're not the main character, you can't enhance your stats like health/etc, you're a single background soldier amongst many, you'll have to make full use of diving, stims, tactical positioning and cooperation with your allies in order to survive as long as possible. You might even say this is a soulslike third-person shooter, and it makes the fights all the more engaging for it. There's also an injury system similar to Fallout where you can break limbs and need to use the stim to recover your limbs, with each limb being broken makes it more difficult to get to safety or survive, all affecting you in different ways. All of this adds to the intense adrenaline-packed combat in the higher difficulties.

There's a few issues, I've been spawned outside of the map when joining someone else's lobby in the ship, stuck in the ground and had to be killed by a teammate, as well as stuck pressing a button that my character just wouldn't get off of, but overall it seems like issues are being fixed quickly as seen by the developments announced in the Discord server[discord.com] for the game. If you need a super high level of polish you might wanna hold off for a bit, but otherwise the potential this game has and what's already here is a lot of fun.
Posted February 8, 2024. Last edited February 8, 2024.
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Showing 1-10 of 179 entries