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Évaluations récentes de //Showboat McG.O.A.T.

Affichage des entrées 1-5 sur 5
2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1,296.4 h en tout (1,093.5 heure(s) lors de l'évaluation)
Would I recommend this game to other users? Nah. I wouldn't. Any corporation that wants to impose their own rules about what another person can or can't say can go to hell - that includes Ubisoft.

Also, this game itself is a joke. Mildly entertaining, but not a game that should ever be taken seriously. It's incredibly glitch-ridden, and worsens with every successive update.

But, hey - it's got silly-looking green-haired girls running around killing people. It's nice to see focus being applied where it's truly important, urgent, and necessary. I'm sure Tom Clancy would approve of what this franchise has become XD

*Schlllllllllock*
Évaluation publiée le 29 novembre 2019. Dernière modification le 2 février 2020.
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Personne n'a trouvé cette évaluation utile
117.0 h en tout (116.8 heure(s) lors de l'évaluation)
Is a damn good game and is cheap. Finally, we can get revenge for 9/11!
Évaluation publiée le 29 juin 2019.
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13 personnes ont trouvé cette évaluation utile
72.4 h en tout
This game has a lot of promise, I'll at least say that for it. However, I cannot recommend it. For starters it is pay-to-win. *blech* Quite possibly the worst game mechanic ever invented. When in doubt, just follow the Counter-Strike/Team Fortress 2 approach; only allow buyable items to be cosmetic and/or a LATERAL change for weapons, equipment, etc. I'd like to point out that not only does the pay-to-win system not make for a very inviting environment, it also ruins some aspects of gameplay itself. Instead of the spectrum of abilities being balanced, so that quick and agile CAN effectively counter heavy armor, weaponry, etc. Instead, the games are more often won by brute force, instead of skill. And this effect worsens as the weight-class increases (an actual hit to the developer's own sale strategy).

The final nail in the coffin: when you zoom in with a long-range optic, you'll start to see that the targeting is aim-assisted. There is no game-mode without this feature, and there is no way to disable it. No thanks!

All of this is too bad for the would-be players of this game, because there are a few really promising portions of this title. The sandboxy, automobile-fighting a-la Twisted Metal, combined with online multiplayer could be QUITE a lot of fun. I hope it somehow gets cleaned up.

Pros

- awesome modular/customizable, building system
- mostly cool-looking graphics/artwork
- reminiscent of Twisted Metal, but with multiplayer

♥♥♥♥

- Pay-To-Win
- garbage aiming system *ick*
- Pay-To-Win

Make a good game, and you won't have to worry about whether or not money comes in. If the game is good, cosmetics will sell.
Évaluation publiée le 9 décembre 2017.
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4 personnes ont trouvé cette évaluation utile
689.3 h en tout (551.8 heure(s) lors de l'évaluation)
Évaluation de CS:GO
What could be a really great game is ruined by the fact that Valve refuses to actually do something about hackers/cheats, griefers, smurfs, etc. The "inovation" of competitive match-making equates to being held hostage - with a bunch of people who hate their lives, and have nothing better to do with their time than make others miserable, too - for up to 90 minutes at a time !! Valve doesn't give a ♥♥♥♥, because the aforementioned trolls, buying additional accounts, for the express purpose of ruining the game for everyone else involved, means more copies of CS sold. The more money CS makes, the more muffins Gaben can shove up his ass. Weeeeeeeeeeeeeeee!
Évaluation publiée le 7 avril 2016.
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1 personne a trouvé cette évaluation utile
296.9 h en tout (289.5 heure(s) lors de l'évaluation)
If you like to scream at your friends for how much they suck and what they're doing wrong, then you've found your game. Just wait until you realize how many exploits, bugs, glitches, etc, effect this game, that you'll have to play about 10,000 hours of it to learn some of them and maybe come close to "getting good, baddie."
Évaluation publiée le 18 novembre 2015.
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Affichage des entrées 1-5 sur 5