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Not Recommended
0.0 hrs last two weeks / 0.9 hrs on record
Posted: Apr 22, 2023 @ 7:48pm

It's just a vr version of siege that's somehow worse. you're forced to buy gadgets that should be common place in your kit already (i.e drones and breaching utility.) the econ aspect shouldn't exist in my humble opinion, but to each their own.

there's no manual reloading, genuinely one of the BIGGEST gripes i have in this game. i want to be able to pull the charging handle of my rifle and the slide of my pistol. a casualty of this issue is the lack of bolt action weapons. a cheap bolty with a max 1.5x sight (not base but as a purchasable attachment) would generally go well as the ttk is above siege by a bit. one other gripe is when the virtual stock option is activated, your front hand can barely pivot the weapon, making recoil control rather annoying.

there's one graphics option. it's AA. that's it. the performance was great, i'm using a high-end gpu to be fair, but it's very optimized.
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Developer response:
Cobblewobbles  [developer] Posted: May 8, 2023 @ 7:16am
Hey there, thanks for sharing your thoughts! The ecosystem exists to allow players to custom tailor their loadout on the spot during every round in the match, but we can respect some to not be a fan of it for sure.

In terms of reloading, this was a very conscious choice. We wanted the game to retain an easy to pick-up arcade-y feel while at the same time being able to buff/nerf reload times for competitive purposes.

Graphics-wise we didn't want one platform to have a severe advantage, so we squeezed all we could out of the Quest 2 and applied it to all other platforms.

Hope that shed some light on things. Regardless, thank you for sharing your thoughts and feedback. Highly appreciated!

- TF
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