3 人がこのレビューが参考になったと投票しました
おすすめしません
過去 2 週間: 0.0 時間 / 記録時間: 11.8 時間 (レビュー時に11.8時間)
投稿日: 2021年11月17日 6時32分
更新日: 2021年11月21日 3時22分

Visuals 9/10
Voices 10/10
Writing 8/10
Controls 4/10
Game Design 2/10

It's stunningly beautiful most of the time and the characters are very lovely, as the overall atmosphere, but it's a real challenge to trudge across. God, so much backtracking and constant pixel hunting everywhere – this feature of "looking for clues" is a sadistic joke: sometimes you need to find an interactive spot, but most times it's just a collectible, but you can never be sure!

And there's not enough detective work. What bogs me down is that Jenny chews up every solution to little puzzles there are, leaving nothing for the player, and that there are SO MUCH WALKING /climbing back and forth around the most SPACIOUS of LOCATIONS (no fast travel for ya, and required interactive objects can be screens and screens apart).

And there's very little interactivity with the most common interaction with the world being tapping the action button few times. Need to find a specific grave? Tap-tap-tap-tap-tap it and Jenny will find it. Need to make a conclusion? Tap-tap-tap-tap-tap it and Jenny will make it. This tap-tap-taping is downright downgrading / borderline interactive movie with the play button jamming constantly, if not for the tedious treading.

Oh, and the mouse is not supported. MOUSE in the ADVENTURE game is not supported, not even for menus. It's so awkward to navigate and for some reason near the end, the game starts to think that it's Prince of Persia. Thank god, you can re-map keys, but it's still can't be played with one hand comfortably. And I love my detective adventures with a cup of tea, reclining.

And worst of all, the story drops on the cliffhanger with no answers given to anything. I poured 10+ hours into jogging across the screens to get more questions >:-/. What's up with devs and cliffhangers in their debut projects? I'm freaking torn. The visuals, the style, the voices, the premiss are SUPER WELLDONE and captivating, but the (semi-)final result is not a good game.

I guess there were either no passionate gamedesigners on the team (just writers and artists), or there was one particular super savvy producer, pushing it to the vastest auditory possible, which often means to no one. Eh.
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