7 people found this review helpful
Recommended
1.2 hrs last two weeks / 3,713.2 hrs on record (809.6 hrs at review time)
Posted: Jun 27, 2014 @ 7:24am
Updated: Nov 23, 2016 @ 3:03pm

After playing many hours on ArmA III, from a realistic perspective and a fun one; it is a great experience for anyone who loves military simulators[en.wikipedia.org]. The game is divded into several categories if you will: Infantry, Airborne, Waterborne, Artillery, Armoured, Mechanized and HQ - it covers all of the basics (plus advanced) on the battlefield allowing for a varied approach to the game itself. Personally, I prefer being behind a console managing UAVs/UGVs! The successor of ArmA II has certainly taken on the role of "NEXTGEN" and demolished competition such as America's Army and DCS World.

The RV4 Engine[arma3.com] is used for DayZ Standalone and ArmA 3 thus far. Though DayZ developers have recently announced the change of their [heavily] modified engine, it really brings the ambience and full graphical effect of ArmA III to life. The detail of graphical texturing is one thing that appealed to me the most. In the majority of games I have experienced during my past, graphical texturing has always been a problem in games such as Call of Duty, (some) Battlefield games and even ArmA II. The level of immersion when experiencing the fidelity of ArmA III is insanely good.

Pros:
» Detailed, well researched factions which integrate with some fictional factors: CSAT, NATO, FIA, Guerillas and even civilians.
» Realistic sound effects for particular weapons, majority of them being rifles and pistols.
» Ability to perform one of many roles: armour, infantry, etcetera.
» Well established storyline for the campaign: even split into acts for more development time.
» Realistic factors such as the attention to detail on the IFV-6c Panther - when moving over rough terrain, there are flaps on the side of the tracks that raise as it would interact with the physics in the world. Excellent detail!
» Generally great game to play.
» ...Many, many more.

Cons:
» Ladders are extremely buggy. Climbing thin air is a thing once at the top of the ladder.
» Artificial Intelligence needs a rework. Their reactions are not quick enough and are heavily delayed when reacting. Earlier today I told my men to hold fire yet they continued, even when disengaged.
» No built-in immersive radios. External mods required: Task Force Arrowhead Radio, ACRE, etcetera.
» Although one of the factions are based on NATO, it is all American equipment and characters - voice acting is American for example.
» Editing a custom mission is impossible unless you have external modifications.
» Animations in general could do with a bit of a rework.

Overall, I would rate the game about 8/10 simply based on my hours within ArmA III. I played the alpha and the beta and it has come a long way since. It was great to be a part of that development process and I am glad I bought the game early. Really excellent game! I love it!
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