6
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Recent reviews by Kataztrophik

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
20.3 hrs on record (9.2 hrs at review time)
Try the demo, you'll love it
Posted November 23, 2023.
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1 person found this review helpful
781.7 hrs on record (771.3 hrs at review time)
Still the best in its genre, fun with friends.
Posted November 26, 2021.
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1 person found this review helpful
90.2 hrs on record (48.0 hrs at review time)
Amazing rogue-lite deckbuilder. It's easy to pick up and play, there's a ton of replayability and it's decently challenging. It's an easy recommendation even at base price, just get it.
Posted November 26, 2019.
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17 people found this review helpful
1 person found this review funny
6.7 hrs on record (6.0 hrs at review time)
If you grew up playing classic platformers, you'll feel right at home in Goblins and Coins. Don't be fooled by its 'cute' aesthetic, it's actually really quite challenging. I definitely recommend playing with a controller for this. On a great note though, the controls feel really tight. You'll need that precision since the game amps up in difficulty over the course of its 5 worlds. I consider myself pretty decent at platformers and honestly I'm not sure if I'll be able to complete this one on Old School difficulty, where if you die, you restart over from the very beginning. Luckily there's a casual difficulty where you only have to restart that level if you lose all your health. Even on casual, some levels you may find yourself repeating multiple times just to get through. Each world ends with a boss fight, usually centered around a new mechanic introduced during that world. There's a lot of content here for only 2 dollars.
Posted June 5, 2017.
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9 people found this review helpful
5.2 hrs on record
To The Moon is a story-driven point and click adventure game that also incorporates puzzle elements. The gameplay mechanics are simple and incredibly easy to pick up. You won't ever find yourself stumped or frustrated at this game, since the gameplay is used to pace the plot perfectly. Without revealing too many spoilers, at its heart To The Moon is a love story. It's also much more than that, it delves right into topics such as life and death, regrets and even fate. If you're a pessimist, this is a story that will restore your faith in humanity and make you believe in love again. It had just the right amount of humor thrown in, you just can't help but smile at how silly one of the characters can be at times. It plucked on your heartstrings plenty as well, and I'm comfortable enough with my manliness to admit that there were a few moments when I was on the verge of tears, both out of sadness and out of happiness.

The pixel art is beautiful and charming. A lot of care and thought was placed into the art style and I never imagined that 8 bit graphics could be so expressive. The only minor flaw I found with the game, and it's incredibly minor, is that the game runs in a set resolution and there is no option to run the game windowed. It's probably for the best, since running the game windowed can easily break the immersion. It isn't a terribly long game, it took me just under 4 hours to complete. You will want to set aside a healthy chunk of time to dedicate to this game though. I highly recommend playing this through all in one sitting, though if you're anything like me, that won't even be an option. I was so immersed into this game, I don't even think I glanced at my second monitor the last 3 hours of play, let alone get up from my chair. The soundtrack is beautiful, filled with piano arrangements that accompany the story so well. Every aspect of this game has a simple elegance to it that adheres to you at such a fundamental level. This is a game that will stay on your mind long after you've finished playing it.

To The Moon is damn near perfect. It's not often that I play a game where I struggle to point out flaws or things I wished the developers changed. It's not often that I am so entranced by a game, I am glued to my computer chair until the end credits scroll past my screen. Even now, as I'm writing this review, listening to the game's soundtrack, I still feel goosebumps. This game has affected me on a level deeper than any other game ever has. The story in this game easily stands as one of the most beautiful and touching tales I've ever had the pleasure of experiencing in ANY form of media. This game is absolutely amazing, and it's one that everybody should try, even non-gamers.
Posted November 24, 2016.
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29 people found this review helpful
151.0 hrs on record (26.1 hrs at review time)
Early Access Review
I'm going to try to focus on what makes Faeria unique and stand out. The living board adds quite a lot of depth to your standard CCG, between fighting over the faeria wells, positioning your creatures, and placing lands to either pressure your opponent or defend yourself. Faeria feels like Chess: the CCG, where you have to look several turns ahead, thinking of what your opponent may potentially play, where your opponent's creatures can reach and how you should position your own creatures so that you can eek out a small advantage. One really nice difference between Faeria and most other CCG's is that your faeria (similar to mana) accumulates from turn to turn, so managing your faeria and keeping track of your opponent's faeria is critical in anticipating what your opponent can play and what you should be playing around.

Faeria has a reward system that actually feels rewarding! Every win in Battle or Pandora mode earns you 10 gold, with your first win of each day netting you 20 gold. Every day, you're given a new daily quest that will earn you anywhere from 60 to 150 gold. You're also given a free Phantom coin every day, which I think of as a mini Pandora run, ending at 6 wins or 2 losees, whichever comes first. You're rewarded with some gold at the end of the run, with people who make it to 6 wins leaving with 100 gold and a free Pandora coin. In addition to all that, every time you level, you earn a free booster pack and at the moment, it seems to only take a few matches to level. And if that wasn't enough, you also get special milestone rewards every few levels. It's really not difficult to earn 2 or 3 booster packs a day playing reasonably casually.

That's great isn't it? Surely with all these rewards, you should be able to earn the entire collection in no time without investing any actual cash, right? Yes but also not quite. Faeria booster packs follow a very familiar formula in that they contain 5 cards, one of which is guaranteed to be a rare or better. The majority of your packs will be 4 commons and 1 rare. Epics and legendaries will be much harder to come by. I've opened around 60 packs and I am still missing a good amount of cards, and only enough memoria from duplicates to craft 2 epics. You're likely looking at needing around 150-200 booster packs before you have a collection large enough to be able to build a variety of decks. This is reasonable but still a bit on the grindy side for casual players. On a good note, Faeria does have an option to purchase the full collection for $49.99, which is a really great value that I wish more CCG's offered. I have no problems spending money to support a game I enjoy, and after playing a lot of MtG and Hearthstone, having such a cheap option is more than welcome. The Early Access bundle feels a bit expensive (especially considering how easy booster packs are to come by) so unless you really want the exclusive avatar and orb, I would skip the bundle and just go for the cheaper option to see if you enjoy the game. If you do, then you can always purchase the full collection and invest fully into the game.
Posted July 13, 2016. Last edited July 13, 2016.
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Showing 1-6 of 6 entries