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Recent reviews by jman005

Showing 1-4 of 4 entries
1 person found this review helpful
8.0 hrs on record
Spoilers, I guess? If you don't want to know anything about the mechanics since that's the entire game. I'll spoiler out the important parts. TLDR if you just want to sit down for a few hours and get your mind off anything it's great.

Despite the controller recommendation this was still really enjoyable on keyboard - in fact, possibly even more than it would have been on controller, but who knows since I seem to have lost it ever since I beat Celeste. When I began, I had absolutely no idea how the movement even worked, nor of how the levels were structured, and the whole thing was very disorienting. It didn't feel like I was "going anywhere" or progressing at all, it's hard to describe it besides just saying it was directionless. As time went on and I understood where I should be navigating myself to, that sense of direction and purpose began to be established. I unconsciously learned how to move around, albeit with constant slip ups. Just as everything became more clear, the goal of finding the four missing pieces was revealed, and the game really started to take shape.
I soon figured out how the controls worked; they were "polar" - the arrow keys do not move you across an x/y axis, but rather through angle/distance from centre. Right/left moves you parallel to the circumference, up/down the radius. . This of course felt extremely unintuitive at the beginning, but got a lot more comfortable with time. As other reviews have mentioned, a lot of the time a certain range of angles will be easiest to move in; for me, ~30° to 60°, since there it felt most similar to traditional x/y controls. As time goes on, you'll feel equally comfortable with navigating the rest of the circle, though even by the end I still somewhat preferred that range - probably because the game isn't particularly long and more practice would have changed that further. . I felt that a lot of the game was really just becoming fully adapted to these new controls, and it knows exactly the pace at which it should teach you them.

This game is about two things: its atmosphere (especially the dynamic music, which is always difficult to get right but was done very well here), and "patience, not hesitation". For a game that (I think?) is supposed to be calming, I did find it quite frustrating at times, but it becomes less so when you remember the latter point. If those phrases have peaked your interest, grab it, it's not very long but rewarding if you're able to get into it. Definitely worth the price.
Posted February 11, 2021.
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1 person found this review helpful
21.4 hrs on record (19.6 hrs at review time)
This, alongside Boneworks, justifies getting a VR headset.
Do it.
Posted May 16, 2020.
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No one has rated this review as helpful yet
1.2 hrs on record
This game isn't really about creative puzzles, but instead more of a tedious game looking to suck as much time out of the user as possible. There isn't really anything advanced to solve; it's just trying every single option and hoping it works. A very large portion of the game seems to be just getting through mazes and there's a lot of filler content in it. The whole 'free bitcoin' premise is just their way of trying to make up for a bad puzzle game they spent a while on, and they likely made it even worse and more tedious so the bitcoin wouldn't be claimed within the first few hours. And don't even get me started on the time limit..........

Originality: 3/10
Design: 4/10
Gameplay: 3/10
Total: 10/30 (3.3/10)
Wouldn't recommend buying it unless you're trying to un-organically crack the bitcoin password. Although the 'not that way' meme is pretty valuable
Posted February 20, 2018.
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4 people found this review helpful
1,286.8 hrs on record (228.4 hrs at review time)
It's like every game on steam combined into one. You can make it into whatever you want. A fighting game, a racing game, FNAF, an RP, an RPG, a building and programming game, and so on. And with a ton of servers you won't be alone. Would recommend.
Posted July 31, 2015.
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Showing 1-4 of 4 entries