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Recommended
0.0 hrs last two weeks / 57.9 hrs on record (31.2 hrs at review time)
Posted: Mar 15 @ 9:50am
Updated: Mar 18 @ 1:26pm

Early Access Review
Rating
7/10 (B-tier)
A pretty fun game with friends that successfully remixes the Lethal Company formula. It's still new so there's a lot of room for improvements too.

Details
You really can't talk about this game without mentioning Lethal Company so I'll just lean into it and compare the two games whenever I can. Maybe you'll find it useful. I'll just abbreviate Lethal Company as LC from now on.

  • Visuals: The various filters that are on by default make the game very pixelated and grainy and I think those are bad. But you can just turn those off making it look pretty good

  • Music and sound design: It's good I'd say. Music doesn't play a big role. I kinda like LC's sound design more personally but I can't point out any objective quality differences

  • Controls / movement: The controls are fine. I especially like the launch ability. Rotating items can be a bit clunky though and the stamina system is just as annoying as in LC. At least the levels aren't super huge (from what I've seen) making it not that big of a deal. Sadly even if your ping is decent (like say 30ms) you'll still feel a noticeable difference in responsiveness when interacting with objects in multiplayer. It's nothing major but also doesn't feel great

  • Difficulty: REPO feels more forgiving than LC because you can usually revive your friends multiple times per level and there's no time limit. Plus it's actually rather easy to avoid many of the enemies if you play very safely / patiently (although it can be boring). The lack of a time limit can lead to some very long lasting levels and big stretches of time spent spectating others. This might be one of the bigger flaws of REPO as of now

  • Overall variety: The level and enemy variety is okay. Still lots of room for more! I prefer LC on this point. But I am surprised with how many interesting items there are so that's a big plus

  • Enemies: The enemies are interesting and distinct with their own gimmicks. Sometimes I'm starting to feel like they're kind of annoying rather than scary or imposing though and a few of them seem somewhat overtuned. Also it's kind of a shame that the counterplay for many of them is just to hide under the nearest table for a minute until they leave again. Can be a little bit repetitive but overall I still enjoy them. LC has its own problems with some of the enemy gameplay designs however so I'm not sure which one is better yet. Time will tell

  • Tools and upgrades: I like the shop system in this game more because you can try items out before buying them and grabbing things from a shelf is better than typing commands into some terminal. The tools and upgrades themselves are fun to use and often also meaningful and useful. A few of them seem a bit overpowered (Indestructible drone and baseball bat). Mines, grenades and some other things on the other hand can be quite hard to use effectively. Hitting enemies with melee weapons or blowing them up is really satisfying and funny by the way!

  • Goals: Pretty much the same as in LC where you just play to survive and get as far as possible. I like how in REPO you can clearly feel the game get harder as you progress through the levels though and it's also more intuitive to have a level number instead of some arbitrary highscore quota

  • Proximity voice chat: It's good and there's a bunch of elements in the game that interact with your voice in funny ways. LC still has the upper hand on this aspect though based on my experience. Hearing screams in the distance or right before somebody's death just feels better there for some reason. Maybe something about the range of sounds and how the muffling works, not sure. One unique thing REPO has is the text to speech which is pretty funny too but usually just something you play around with when you're dead / bored

  • Item collecting: Just the act of searching for, transporting and arranging items is actually really enjoyable I think. This is in my opinion the biggest thing REPO has over LC where the items are less interactive, less interesting and also more cumbersome to carry back and forth due to the severely limited inventory space and the weight system. In REPO things are also more often worth the effort spent getting them

  • Horror factor: This game is a lot less scary and more on the cartoony side I'd say. LC provides a better mix of scary and funny for me, mostly because of the general atmosphere / ambience. It's also pretty rare to be alone in this game as the levels aren't that big and everyone will be bringing items to the cart or an extraction point very frequently

  • Coop aspects: There's some teamwork involved in carrying large items and it's quite chill. But there's not much else besides that and sharing tools / health with each other. In LC you have the terminal plus some enemies that are designed around coop and that is missing here. Not necessarily a downside though. Oh yeah: There are many ways to troll each other!

  • Mods: As of now there are not many mods for REPO yet (duh) but the future seems bright I'd say. I think it's not an understatement to say that the massive amount of cool mods gives LC a huge edge over any similar game including this one

  • Bugs & performance: I have encountered a few bugs but they're not very common. Performance is great

    In summary I think REPO establishes itself as a unique and worthwhile game despite the many similarities it has. But I do not see myself putting 200+ hours into it yet, unless we get like 5 more level layouts and 10 more enemy types (whether that be through updates or mods).
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