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I'm testing your example.fbx attached in the mod and when I enter the command, I get following info:
Please drop an fbx file and press enter...
example.fbx @c:\tmp\mod\res
Convert finished. Press space to start a new convert, R to repeat, other keys to quit.
I get nothing in the directory of c:\tmp, c:\tmp\mod or c:\tmp\mod\res.
I am having huge problems exporting a bone animation from Blender 4.1 to Model Editor. The FBX export can be imported back into Blender and I see that the animation exists, but the Model Editor does not work, no animation works. The Model Editor creates .mdl and in it a file path to a number of .ani files is specified. These are not created.
Now I have found your mod "Tpf2 FBX Model Converter" on transportfever.net
I have a high hope that your mod is able to convert fbx to .mdl files. However, I am missing some info. I don't understand what to do to find the converted result. I have tested with the included example file, I can't find where the converted file is placed. Please help me
最近您的地下緊湊隧道模組功能有問題:
不能在隧道旁建立平行道路和鐵路!
the slot effect in tpf2 is handicap.
https:// /steamcommunity.com/sharedfiles/filedetails/?id=1168068230) .
I know that one of these mods was transferred with similar functionality, but for me personally it’s not convenient to use, why don’t you transfer the mods to the TpF2, using materials from the mods above?
lype: class Ul:CustomGameSettingsComp, id = " name = "CustomGameSetinasComp", styleClasses = !"main-menu"type: class UlCComponent, id = ", name = "MenuWindow.:Content", styleClasses = ftype: class Ul:CComponent, id = "", name = "MenuWindow", styleClasses = ["advanced-game-settingstype: class Ul.CComponent, id = "menuUl", name = "wrap", styleClasses = ftype: class Ul.CMenuUl, id = ", name = "MenuUl", styleClasses = fype: class UlCComponent, id = ", name = "wrap', styleClasses = ["platform-desktop’ "ui-classic', "nput-mouse", "gamepad-type-xbox"
这个是我在转换时提示的提示说明
=[C](-1): require
@mods/ee ee ee 1/res/models/model/mus/signs/platform signs 2.mdl(1): file@mods/eat1963 tpf2 converter 0/res/scripts/eatglobal/utils.lua(415): readFileToEnv@mods/eat1963 tpf2 converter 0/res/scripts/eatglobal/utils,lua(439): readData@mods/eat1963 tpf2 converter 0/res/scripts/eat1963 tpf2 converter 0 17.lua(395): readData@mods/eat1963 tpf2 converter 0/res/scripts/eat1963 tpf2 converter 0 17.lua(1423): transferModels@mods/ee ee ee 1/mod,lua(12): ?
Minidump: C:/Users/Administrator/AppData/Roaming/Transport Fever 2/crash dump/0ea40e8e-a26a-4857-9877-0d16b6e62b5e.dmp
Exception type: Lua exception
This error is usually caused by modding, Some game resources contain incorrect data
Details:
Error message: error: mods/ee ee ee 1/res/models/model/mus/signs/platform signs 2.md:1: module 'entry/coor' not foundno field package.preload['entry/coor']
no fle 'mods/ee ee ee 1/res/scripts/entry/coor.lua'
no file 'mods/eat1963 tpf2 converter 0/res/scripts/entry/coor.lua
no file 'res/scripts/entry/coor.lua'
no file 'E:\Transport Fever 2 entry/coor.dll
no file 'E:\Transport Fever 2 loadall.dll"
no file '\entry/coor.dll
stack traceback:
我分别下载了。【人行地道。地下车站。地下车站拓展。着色器增强】这4种MOD
1.使用地下站台MOD时。在游戏出现的是一个大叹号。
2.使用地下站台拓展时。出现的时内部数据错误的字样。游戏图标显示的是类似一个模仿。
我不知道是什么问题。。我有尝试过用MOD转换器进行转换。但是转换后游戏会报错闪退。
我挺喜欢您这个MOD 的。。特别想使用下。。
I have a question regarding shader. I've looked a bit in the Transport Fever2 shaders files, because i'd would like the get the game shader way darker than they already are but i found nothing.
As you seemes to have worked on theses files with your mod, i was wondering if you could help me to figure out how i could change that.
信息如下:
Assertion Failure: Assertion `nextEdgeId.entity == edgeEntity' failed.
Minidump: C:/Program Files (x86)/Steam/userdata/403131239/1066780/local/crash_dump/8e8f8626-f3d6-470c-9810-2a3d3c1a16d1.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\transport\vehicle_util_3.cpp:840
In function: void __cdecl vehicle_util::MotionCalculator::GetNextSpeedLimitAndVehicles(const struct vehicle_util::CalcInput &,class std::array<struct BrakePoint,7> &,struct ecs::component::RoadVehicle::DynState &)
这个应该怎么解决呢?谢谢
这种的铁路预制件 MOD 是怎么做的?我做了几个铁路立交,想重用与分享