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Recent reviews by Dust Devils

Showing 1-3 of 3 entries
1 person found this review helpful
127.8 hrs on record (8.8 hrs at review time)
"Fragpunk’s got a killer hook—Shard Cards flipping the 5v5 shooter script with wild chaos like big head mode or egg-laying health boosts is genius. Gunplay’s crisp, the punk vibe’s loud, and it’s a refreshing break from Valorant’s stiffness. But holy hell, it’s a mess right now. The movement’s sluggish compared to beta—feels like wading through mud, and the fast TTK doesn’t gel with it. Nine currencies? NINE? It’s a predatory mobile game scam—unlocking a Lancer takes 35 hours or a fat wallet, and the menus are a cluttered nightmare of pop-ups and ads. Servers are shaky, matchmaking’s a coin toss with bots in ranked (seriously, devs?), and the community’s already a salty pit of rage. Optimization’s decent, but bugs crash it hard—two patches since launch ain’t cutting it. People loved the beta’s flow, now they’re bailing because it’s a grindy, unbalanced slog. It’s got potential to be a banger, but Bad Guitar needs to ditch the greed, fix the netcode, and listen to the gripes—or this punk’s DOA."
Posted March 26, 2025.
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1 person found this review helpful
55.4 hrs on record (54.0 hrs at review time)
"Alright, The gameplay? Solid. I dig the chaos of Night City, the gunfights feel punchy, and tearing through Dogtown with V’s cyber-tricks is a vibe. Phantom Liberty adds a decent spy-thriller twist—Idris Elba’s Solomon Reed is a badass, and the new gigs give you maybe 30 hours of fresh meat to chew through. The 2.0 update revamps perks, skills, and vehicle combat, so props for that—it’s not just a cash-grab DLC tacked onto a broken mess anymore. But here’s the gut punch: for all the hype, it’s still way too light on content. 30-35 hours in a new district sounds beefy, but once you’re done, it’s back to the same old Night City grind with not enough to do. Where’s the sprawl? Where’s the depth?And don’t get me started on customization—cars especially. Update 2.2 finally tossed in some paint jobs for a few brands, but it’s barebones as hell. I want full-on chop shop action—swap parts, tweak engines, slap on neon and weapons, not just a color picker that barely tricks the cops. The base game’s got over 100 hours if you’re a completionist, sure, but so much of it’s filler—samey gigs and shallow side hustles. Phantom Liberty spices it up with Dogtown’s airdrops and courier runs, but it’s still not enough to keep me hooked long-term. The UI’s fine, the visuals are slick (if your rig doesn’t choke), and the community’s got its diehards, but the lack of meaty content and real car customization stings. CDPR, you’ve got a gem here—stop half-assing it and pile on more quests, systems, and gearhead love. Still fun, but I’m starving for more."
Posted March 26, 2025.
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2 people found this review helpful
2 people found this review funny
1
1.1 hrs on record (0.6 hrs at review time)
Early Access Review
"Alright, Wreckfest 2, what the hell is this mess? The controller support is absolute ♥♥♥♥♥♥♥—feels like I’m wrestling a drunk octopus just to steer, and the controls? Not even a blind newbie could figure this crap out without a damn manual. Bugs? Oh, they’re everywhere—game crashed on me more times than I can count, just poof, gone, like my will to live. UI’s meh, barely passable, but the settings menu is a dumpster fire, half-baked and useless. Multiplayer servers? Ha! Might as well be powered by a potato—laggy, buggy, and barely functional. And don’t get me started on the community—toxic as a radioactive sewer, bunch of whiny jackasses. Optimization? Nope, this thing runs like a slideshow on a toaster. Early Access or not, this ain’t it, devs. Fix your ♥♥♥♥, because right now it’s a wreck, and not the fun kind."
Posted March 26, 2025.
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Showing 1-3 of 3 entries