10
Products
reviewed
742
Products
in account

Recent reviews by Dum

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
24.0 hrs on record (23.4 hrs at review time)
My favorite game ever.
Posted January 14.
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No one has rated this review as helpful yet
8.3 hrs on record
Gameplay is simple, smooth, and fun. Falling doesn't feel awful as you can flex how good you've gotten as you blow past content you've already done. It gets spooky sometimes, for some reason. Fantastic simple game at a reasonable price - took about 8 hours to beat.
Posted December 30, 2023.
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2 people found this review helpful
0.0 hrs on record
Extremely creative, one of their best courses yet. Absolutely loved it and felt like a true Meow Wolf experience.
Posted December 21, 2023.
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1 person found this review helpful
35.1 hrs on record
is good
Posted November 22, 2022.
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No one has rated this review as helpful yet
42.4 hrs on record (15.9 hrs at review time)
Terrible maps that are almost all WAY too small. You never get a chance to breathe, and the maps encourage you to just camp or hold bad angles

Spawn system will gladly put you 10 feet away from an enemy

Game almost certainly crashes if you have a large party

Weird perk system that isn't that great

Extremely grindy gun/attachment system

Absolutely absurd amounts of aim assist for controller users that make M&KB near unusable. If you're using M&KB you will lose a lot of fights just because controller users basically have aimbots.

Campaign was fun and varied but the story is boring and doesn't make a whole lot of sense

Weapons are extremely poorly balanced - why even bother using an SMG when you can use a shotgun?

Outside the map exploits are semi-common

The desync is some of the worst I've seen

There's a lot of potential here but man this sucks
Posted October 30, 2022. Last edited October 30, 2022.
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No one has rated this review as helpful yet
40.9 hrs on record (20.5 hrs at review time)
It's everything that VR mini-golf should be.
Posted August 21, 2022.
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No one has rated this review as helpful yet
16.7 hrs on record (9.0 hrs at review time)
Don't read anything about it - very good game.
Posted October 24, 2021. Last edited November 10, 2021.
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No one has rated this review as helpful yet
12.3 hrs on record (6.1 hrs at review time)
Early Access Review
A little rough around the edges and has some FPS issues, but is great fun. Has solid gameplay, good replayability, and the idea of seeing the runs of dead people is super awesome.
Posted June 22, 2021.
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109 people found this review helpful
15 people found this review funny
0.4 hrs on record
I just played thirty minutes of it, already uninstalling. The design and direction is terrible. It feels like a really ♥♥♥♥♥♥ string of GMod maps. The weapons feel bad, no original voice acting, and clunky animations.

The game tries to be like the original Half Life without realizing what it did right. Both HLs give beginnings where you just walk around and familiarize yourself with the environment. This game shows you waking up in the main character's house, watching a cutscene of him driving to work, get to work and then seconds later everything goes south. You never feel like you're working for Black Mesa - there's no "top secret" feel to it. You just drive right up to it (guided nicely by road signs, even though you have no control of the car,) walk in, and get "decontaminated" (even though it looks like they're giving you a shower.

The worst part is the map design. Every room feels the same, and it feels like you're playing a maze. Which doors are the openable ones? Who knows? Oh, you missed that small tiny keypad next to the door? Turns out the door is an elevator! There's ten red objects in the room (fire extinguishers, alarms, etc) but one of them is actually a door switch required to continue! Why does everyone in this world drive muscle cars? The game is also extremely unclear at what it wants you to do. Objects in the world that need to be interacted with to progress are unnoticeable a lot of the time, and the game wants you to backtrack frequently (but it's never clear when you've hit a dead end, how far you need to go back, and what you're looking for.) It's crazy confusing.

It's just so bad. I want to like it, but it doesn't do anything correct. My crosshair was in the top left part of the screen the entire game. The final straw was when I finally managed to get on the Black Mesa Sky Train thing (after a lot of backtracking and confusion) and the game gladly started to move me forward towards a wall which I assume was going to open. It never did, the car ran straight through it and I got crushed and killed between the glitching car and the unopened wall. Uninstalled after that.
Posted January 14, 2016.
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17 people found this review helpful
17.6 hrs on record (9.3 hrs at review time)
Probably one of my top five games released in 2014. It's a shame practically nobody knows about it, it's super fun. So fun that I actually went out of my way to review it because I feel like it deserves more attention.

To sum up the game, I would say it is a speedrunning fast paced game based around mobility. If you played Dishonored and liked the blink mechanic, you'll love this.

The aesthetics, graphics, atmosphere, and soundtrack are all fantastic. The gameplay is super fast paced, but the overall pacing of the game is good. It introduces new mechanics at a good pace and doesn't overload you with information. Then, it tests you on it all.

There's a great feeling when you manage to pull off something crazy such as pulling off a crazy stunt that you think that the developers probably didn't realize you could do. But the thing is, the developers did know probably. The map design is phenomenal. Because the game takes entirely in the sky, every single thing placed is deliberate and every jump calculated. So, when you pull off that crazy jump, you know at the back of your mind that you beat the developer's challenge that you didn't even know they were challenging you to.

Deadcore is one of the few games that I've actually wanted to go back and replay. Because you unlock new mechanics and powerups, going back and replaying levels to see new areas that you can reach and collecting "sparks" (which reveal new parts of the level) is super satisfying. Beating a level five times faster than you did originally is a great experience that really shows off how much you've progressed, through mastering mechanics and unlocking the new ones.

Also, if you're looking for a good story, this game doesn't really deliver I think. The story is entirely given through text files which you can collect. I haven't really read them, so it's possible they're really good. However, I like to leave it up to my imagination to come up with an explanation for the game and I feel like reading the logs might ruin it a bit. I might be completely wrong, but just be aware that this is not really a story driven gamemode. Your goal is to get to the top, not to save the universe.

This game is almost flawless, but it is important to point out the flaws.

For one, even though almost everything in the level design is deliberate, I did manage to find a few things that I clearly was supposed to come back to later. For one, at the beginning of a certain level if you are observant enough you can find an alternate route. Getting to this route would normally require a powerup that you would unlock if you went the normal route, but you can use some of the nearby launchers to get there. Maybe this was intentional, maybe not. I did this in my first playthrough, and I was able to beat it without the pretty important powerup, as you don't actually need it for the alternate path or the rest of the game. When I finished the game and realized what had happened, I felt kind of punished for being resourceful and observant.

Secondly, similarly to the first, there was one point in the game where you could get to a "spark" (which, once again, unlocks new sections of the game which require mechanics you unlock later on) by playing around with the environment a bit. Once I got to the spark, I realized that I clearly was not supposed to be there since it was impossible for me to progress without the mechanic I hadn't unlocked. This one is a bit more forgivable since I had to go out of my way to get there and I felt like something was wrong.

Thirdly, one of the last enemies you encounter in the game feels really cheap and unpredictable and can really screw you up. For a game based around perfection and speedrunning, getting killed in a nearly unavoidable way is pretty annoying. Definitely the only parts of the game that I really disliked the design of and felt like it was more artificial difficulty than challenging.

Finally, there are some small bugs with the instadeath lasers and gravity fields. Sometimes they don't work, sometimes they're unclear, sometimes they don't reset properly. It's extremely rare when it does glitch out and typically it only glitches out at specific parts of the game, but if they get you killed when you're hauling through the level as fast as you can, it can be frustrating dying for no reason.

Anyways, if I had to give this game a rating I would probably give it a 9.5/10. It's almost completely flawless and easily worth the $10. One of the most fun games I've had. Provides a solid challenge while being fair almost the entire time, in a way similar to Dark Souls almost.
Posted October 26, 2014.
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Showing 1-10 of 10 entries