9 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.0 hrs on record
Posted: Feb 24, 2024 @ 6:28pm
Updated: Jul 6, 2024 @ 2:43am

ufotofu: hex is a palindrome-based matching game. think of words like racecar, madam, or the lyrics to weird al's bob, replace letters with colors and that's what you're doing here. I never played the original mobile game mentioned on the store page but this has hexagons, making that one obsolete and this infinitely better, yet still disappointing.

there's a really inconvenient tutorial. 3 pages of looping animations, can't pause, no idea how long each one is, gotta wait for them to start repeating, lame. the mouse is the most comfortable way to play but keyboard and controller are also available everywhere. always nice, especially from a mobile port, but keys aren't rebindable (q/w/e/a/s/d and space). dragging and clicking individual tiles both work, can go back on your selection, even hold the mouse for a few seconds over it to cancel the whole thing.

3 game modes, have no idea about the differences besides board size and turn limit because they went with an always unfortunate text-free interface. lazy at best, even if it's creative and actually takes more effort, useless at worst. not to mention they could've ticked all 100+ supported languages for interface on the store page for better visibility, not just english. there's text in the credits, not just names, so I guess they went total honest instead of ticking everything, gotta respect that.

anyway, there's always a randomly selected tile, gotta create the longest palindrome from there, then click the line of tiles on the bottom to confirm it. points for you on the left and the non-numeric turn counter (why? it has numbers on level select) gets reduced, and you're shown a summary of your achievements once the run is over. the 3 modes offer 5, 10 and 10 turns (no, not even 15) and as I said, no idea what the 3, 4 and 5 means. bigger boards, yes, but it's not the minimum length for a palindrome, as I first thought, nor the number of available colors, as I thought next, a sort of easy/medium/hard thing. either way, can't have more than 3 of the same thing in a row, gotta mix things up.

and funnily/sadly enough, mixing up is what they failed to do. no leaderboards, local or online, no endless mode, no challenges or campaign, nothing. no timer, you either play a 5-turn or a 10-turn game on a random board and that's it. the game saves after every turn, quit anytime and continue later, so there's that. and an on-screen save indicator (often missing) and a run in progress is marked on level select as well.

colorful presentation, as you can imagine, didn't like the audio, very basic settings, but they're available while playing. only separate volumes, resizable windowed mode, and a cursor toggle to change mouse to gamepad. or something. text-free nonsense, you see. it took away the cursor but moving the mouse still moved the selection. if keyboard and mouse work simultaneously, why would a controller need a toggle? might be something else, whatever. no colorblind settings in a color-based game, well done, but every color has a different shape at least, should be enough.

bottom line, there's no meat on this bone. good idea, controls are mostly fine, but would've been better if they went for clarity instead of a gimmicky text-free ui, and added more and longer ways to play. I lose interest in endless/random games after an hour or two of random sameness (still recommend worthy ones, of course), in this case it was about 10 minutes. 10 turns instead of 5? wow, total game-changer... and the only one here.

even as a relatively rare take on matching games and a low price (I paid half price during the first discount ever 2 years after release), it's not worth bothering with. otteretto, another game with the same idea, is not done too well either, but maybe there is (or will be) a third, more enjoyable attempt at this.
Was this review helpful? Yes No Funny Award