27 people found this review helpful
Recommended
0.0 hrs last two weeks / 2.2 hrs on record
Posted: Dec 12, 2020 @ 11:49am
Updated: Jun 4, 2021 @ 11:36am

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hidden memory: nature is a minimalist puzzler that has you placing various shapes into slots to turn them into other ones that ultimately form a bigger shape, which in turn changes into something beautiful once the level is solved.

conversion rules (square means circle, circle means, triangle, etc.) can be brought up while playing, but there's no visual representation of any of the shape changes, so placing a square into a slot will still show a square in the slot, and the big shape won't change at all either, but this is the whole point of the game, visualizing how to recreate that thing with other shapes. certain levels introduce new rules on a separate screen that won't be part of the ruleset until the next level, but you can look at them again by clicking the left arrow.

there are 35 levels, shapes can be used more than once if necessary, and many levels have an alternate way to solve, not necessarily utilizing every slot. if you get stuck, a hint button is available on some levels to help with one of the solutions. clicking it divides the big shape into whatever pieces you need to create, or you can break out paint and draw over the screenshots. level selection notes if there are multiple solutions to find, but navigational arrows are placed in a way that it's very easy to load a level instead of going to another screen.

end-of-level animations are unskippable, but got sped up somewhat in a patch, and the presentation is great otherwise, beautiful minimalist nature-inspired art with pleasant piano music, and bringing up the menu shows the current level number too. it's one of my pet peeves, so it was nice to see it happening here. separate audio toggles, volume settings, and a resizable window in windowed mode are also available.

pretty much every issue got fixed after release, so it's easily recommendable now. doesn't take long, doesn't cost much, though it took my brain a while to grasp things properly (or at all), so I often resorted to trial & error and even after finding a solution, I couldn't always reverse-engineer why it worked (this was before the inclusion of a hint button). I had my moments of clarity and success, but different people will probably experience the difficulty differently, and for me it was all over the place.
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