1 person found this review helpful
Recommended
6.8 hrs last two weeks / 201.5 hrs on record (63.9 hrs at review time)
Posted: Jan 29 @ 4:12pm

Early Access Review
Seems simple at first- modular guns in VR! And as a TL;DR, that would probably be enough of a draw for the target audience.

But it's so much more than that. The modularity isn't the basic "attach part A to node B" - there's a lot of fine-tuning available, and a single picatinny rail can hold basically as much as you can stuff on there. The attachments have tons of interactions, too- separate safeties for grenade launchers, adjustable scopes and bipods, fold-able back-up irons. Plenty of goofy stuff, too.

It's also not just static targets. Take and Hold is surprisingly addictive. The dev's idea of an advent calendar is a huge map full of enemies and secrets to find. Weapon sounds and NPC lines are a joy. And frankly, the static targets are fun, too, considering the massive variety of guns and near-infinite customization options. You can even play skee-ball with grenades.

I'm generally cautious about Early Access, but this has been updated even since I bought it, and the dev has tons of ideas yet to be implemented. A must-have for the gun nut with a VR headset.
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