3 people found this review helpful
Recommended
0.0 hrs last two weeks / 79.4 hrs on record (61.3 hrs at review time)
Posted: Apr 30, 2023 @ 11:40pm

One of the best games of its genre. It still need some tweaks and I suspect that some important info were lost in translation, like what some weapon variants actually do and such. But over all this game is an example how it should be done:
- every weapon and every character is different enough to make sense to have them separately. There is no recolored fireballs or character clones.
- upgrades are meaningful. You have 4 weapons with 6 accessories slots and 3 buffs slots each and depending on buffs you choose you get vastly different final weapon form. All parts of it can be game changing, a single accessory might change gameplay style. Or you can opt for pushing numbers up instead and if you do it right it will work too.
- Every map is different. In everything: different enemies with different abilities, different layout, different style, different map features - for example while most of the maps are infinite in every direction, one of them is actually quite small and has its opposite edges connected. And if you have weapon that shoot far enough and pierce enemies - you can shoot it to one side and get it come back to you from the other. And couple of weapons actually benefit from this greatly, you can actually make a build around that.
- All bosses have different mechanics. For one you have to either outdamage its healing or clear the map from mobs to prevent that healing to be. And yes, it is possible, no matter what some other reviewers said. I actually did that on nightmare with more than one build. You have to find a way though, not every build will work. Not sure why anyone would want EVERY build to work against everything though.
- Nightmare map difficulty is not just about more health and damage. Every map get new mechanics and different enemies composition. And last boss always get some new tricks too.
- and if you decide that you want something even more different to fresh your experience - you can always go for a drink and get some mutators for the next run. Ranging from simple stats adjustment to completely different experience. Like, for example, becoming stationary but with greatly increased fire power.
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