17 people found this review helpful
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2
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Recommended
4.9 hrs last two weeks / 81.7 hrs on record (5.1 hrs at review time)
Posted: Dec 5, 2025 @ 1:33pm

I'll preface this by saying this isn't Let It Die 2, it only has aspects here and there, and that's 100% okay.

The main idea of this game is that, in contrary to the original, you don't ascend, but descend the layers of hell in order to get the Eye of the Reaper in an extraction-like gameplay loop. You're trying to get to the Eye before Yotsuyama, an opposing team, gets to it first. On your way, you're allowed to kill fellow raiders if it means getting a better chance at finding the eye quicker, hence the PvPvE idea.

I've played the demo, and about 5 hours of the actual release so far, and I'm hooked with this game, just as I was with every other release these developers have put out. What I love most about this is the progression. You'll die. Lots! But you'll always come back stronger and better. You'll also be progressing the story, even if you feel like you're not good enough. Eventually, you'll reach layers you didn't think you'd ever have the skill to reach. This is the beauty of Let It Die: Inferno for me, where the game REALLY shines.

Combat follows a rock-paper-scissors system, with normal attacks, special attacks and guard breaks.
Guard breaks > guarding > normal attack/roll > guard breaks
(Special attacks are about as slow as guard breaks, but function like normal attacks, just stronger)

In my 5 hours of gameplay I've had about 3 human encounters, so I wouldn't say the game is too PvP-focused. Even if you find humans, most try to avoid PvP anyways, so that was reassuring personally.

Regarding AI usage, I felt rather sceptical, but was quickly relieved by their transparency: They did NOT rely on generative AI in any part of the game aside from 2 characters' voices, they merely used AI as a tool for brainstorming ideas, and everything (art, music) was made and refined by real humans. The only 2 characters who use AI voices are an in-game robot and 2 marionettes, all of which were meant to sound AI-y because of their non-human nature.

On that note, it's important to note that Uncle Death has a new voice actor now, making him sound a lot more like a surfer dude, which I personally found somewhat off-putting. His personality is also not as punky, and he isn't as present in this game as he was in Let It Die.

Music for this game has been pretty tame so far, almost as if they're holding back for the time being. Having Akira Yamaoka on board, I have 0 doubts that whatever is to come, (and they said they'll keep adding music to the game) it will be ear candy.

The game hasn't been pay 2 win from my experience, since you can't buy anything in the store that you wouldn't be able to get with in-game currency/time invested aside from cosmetics, with the only exception being that there are 2 body types that are locked behind a Death Metal purchase.

I'd love to see this game get given the time of day by more players, because most negative reviews that I see so far are either misunderstanding its AI use, or simply don't understand the mechanics well enough, and end up misjudging them, which is a shame.

All in all, it may not be the perfect game, but it's far from a bad one, and the price point it's at is more than okay for the amount of hours you can sink into it.

Props to the Supertrick members, this release was positively surprising and deserves an honest chance!
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