27 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 8.5 hrs on record
Posted: Jan 19, 2014 @ 11:19pm
Updated: Jan 26, 2014 @ 5:23pm

It bums me out to give this a negative review, since I badly wanted it to be good and did enjoy some aspects of it. The art and animation are stunning; it was very clearly made by a team of visual design veterans. I applaud Stoic's attempt at breathing new life into tactical RPG battles by making it more akin to chess than say, FF Tactics. Unfortunately, the system they came up with is easily exploited once you understand how it works. Weaken (but don't kill!) lesser mobs so that they can't deal damage and continue to eat up turns for the enemy team, then focus on the heavy hitters. After a while I started to dread fights because of how formulaic and boring they become. No variation/advantages in terrain; just the same tired grid, battle after battle after battle. The lore is excellent and well-formed, yet the story itself is unfocused and difficult to follow. Even the score by Austin Wintory (whose soundtrack for indie darling Journey is amongst the greatest of all time) is forgettable.

I feel like there's a great game somewhere in here, but the pieces just haven't come together yet. With any luck Stoic will raise enough funds to continue the saga and I'll give it another go to see if they resolve some of these issues. Until then I can't bring myself to finish this first installment. Too bad.

UPDATE: Ended up beating the game anyway since I was at the final boss. Had to cheese my way through on easy thanks to an absurd upswing in difficulty for the second phase of the fight. It did not improve my opinion of the game.
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Developer response:
Shoggoth  [developer] Posted: Jun 25, 2014 @ 8:39pm
The sudden difficulty spike at the final battle has been improved in the most recent update of the game. The difficulty curve was too steep, and units were not given a chance to heal their injuries during their days in Boersgard, even though they should have (a bug). Both of these issues have been resolved, so if you experienced frustration with the final battle and/or could not complete in Normal difficulty, please try again with the new build!
4 Comments
Vintage Devilry Jan 26, 2014 @ 10:43pm 
I was on normal up until the last fight. It dawned on me later that it was unfair not to mention that the combat system actually works much better when playing a human opponent in Factions. If they could somehow emulate that experience (better/more dynamic AI?) for the single player and also somehow incorporate terrain into the equation, they'd really have something special.

Despite the negative review, I also hope they succeed and are able to finish the Saga. They're definitely on the cusp of creating something great.
Evolutionsgemüse Jan 26, 2014 @ 7:45pm 
On what difficulty did you play it? Even on normal difficulty fights get a lot harder even if you have the system exploited and you must think ahead, something that is hard for some people.
You're right about the terrain. Tough I never had a problem with the grid being flat, I never really noticed until I read your review - and it still doesn't bother me. Maybe they'll add something like heights or obstacles in the sequels (I really hope they manage to finish the whole story).
Vintage Devilry Jan 20, 2014 @ 4:57pm 
I don't regret buying it, exactly. I like the concept and I think the developers deserve support. It could just be so much more than the sum of its parts with a little tinkering. I wish there was a "very cautious recommendation" option!
korly2k1 Jan 20, 2014 @ 4:54pm 
Too bad you can't sell me your copy!