No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 6.6 hrs on record
Posted: Dec 27, 2024 @ 6:26pm

About midway through Jusant, I was wondering if the climbing mechanics, as good as they were, was all there was to the game. Your voiceless character comes out of the desert that is littered with ships that no longer have a function. You climb an impossibly tall rock formation that used to be inhabited by an entire community and way of life that thrived when there was still an ocean. You read notes of people who have decided to climb higher in hopes that they could fix things. For much of the game, that's the entirety of Jusant. There is some light puzzling as you try to figure out the best way to make your ascent. Some environmental hazards are introduced. There really isn't much else to it, except for a slow build.

If climbing isn't a game mechanic you've enjoyed in games like Uncharted or Assassin's Creed, you probably won't enjoy Jusant. That climbing mechanic is the whole game. The world-building is good. I wish DONTNOD would put out more games like this, where there's more to actually play. There are flashes of (better) games like Journey or Shadow of the Colossus. I still think of those games years later. I don't know if I will still think of Jusant a year from now, but there is a small something here that channels the magic of those titles.
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