14 people found this review helpful
3 people found this review funny
Not Recommended
0.0 hrs last two weeks / 5.1 hrs on record
Posted: Dec 1, 2020 @ 9:08pm
Updated: Dec 2, 2020 @ 6:59am

I tried so hard to like this game. I mean, it's from the guys who created Maize. But no matter how much I tried, I only wound up with frustration and disappointment. This is quite possibly the most F̶̛̗͗̆ ̴̖̜͎̜̫̫̬͐R̷̥͙͂̾͝ ̶͇̦̹͉̫̞̎̌̀̎̋U̴̠̐̑͊͗͂́̐̎̈́̾̚͘ ̸̤̬̻̥̘͉͐̈́̄̈́̑̄͐̄̃͛̉̔̍̚̕S̶̛̫̓̒̊̒̌̓̐̌ ̷̧͓͍̬̲͕̻͍̓̆̐́͝T̶̢̡̨̲̼̘̟͈͇̣͆́́͛ ̷͓͎͒͌̉̽̓̄́̂͌̚R̷̢̠̭̘̺̰̲̝̼͒͂̅̏̇̈́͑̑͘͜ ̷̢̪̭̦̳͔̙̪̥̇̈́̑͌͠A̴̡̲͐̈́͌̾̎̑̆̄͑̄͑͋͠͝͠ ̷̛̣͕̦̼̭̇͗̈͛̈̋͒̋̐̔T̶̬͉̈́̈́̀̋̓̈́̒̓̀͘͝͠ ̸̛͚̤̬͍̭̬͖̔͗́͒̽̌̾̈́͊I̶̢̛̪͇͍̫̗̜̮̠͔̖̼̘͊̓̉̈́͋̒̈̽͘ ̸̳̺͈̦̜͔̭̆͑͐̊̀̈͜͜N̴͖̭̾̀͌̓́̀͒͛̋͘ ̵̨̜̬͙̬̬̙͇͖̗͕̟̻͔͊̿̋G̴͓̩̦̞̳̳͇̋̐̔̽͗̾̽̇̆͘ game I have ever played.

The game has charm, I'll give it that, but it is full of physics puzzles and "where the ♥♥♥♥ do I go?" moments. And I'm not talking the good kind like Portal and Half-Life. The physics engine is so bad and scuffed, and the level design so confused and messy that it makes me rage every time I play it. I raged at devil daggers. A lot. But ♥♥♥♥♥♥♥♥♥, the level of rage I felt playing DD doesn't even compare to what I feel when I play this. Every minute I played of this game was pure and unadulterated torture. Time after time, I would fight with the physics engine rather than play the game, and basically all of my deaths were from sliding off the edge of a platform that I ♥♥♥♥♥♥♥ blatantly landed on top of but the floor collision is so ♥♥♥♥♥♥♥ that I just get forced off and into whatever hazard is below. Or, from trying to jump off of one platform and onto another but some ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ in the dev team decided it would be a good idea to put a bump there and match the hitbox to it as well, causing me to bounce off of it, lose my jump, and die in the majority of attempts to make a SIMPLE JUMP.

I absolutely, genuinely despise this game. If you like games that are consistent and challenge you properly with no ♥♥♥♥♥♥♥♥ that forces you to fight with the game's underlying systems to get anything done, stay as far away from this game as humanly possible. If you like torturing yourself with ♥♥♥♥ like QWOP, Jump King and Getting Over It, then maybe you'll like this game. Or maybe you'll hate it even more than I do because of the scuffed physics engine screwing up 90% of your jumps and setting you back 2-6 minutes for no good reason.

Either way, ♥♥♥♥ this game. It had so much potential, but these problems ruin it completely, and words cannot describe the disappointment I feel.

Edit: I know it might seem hard to believe that I've raged harder at a game I've played for 5 hours than a game I've played for 1000 hours (I have 1,022 hours in Devil Daggers at the time of writing), but here's the difference between games like Skully and games like DD, Jump King, Getting Over It, Dark Souls, I Wanna Be The Guy, etc. The latter are meant to be difficult. They are meant to be a mountain of a challenge to get past, so you go in with the mindset that you're in for some hell. The fastest anyone in the world has "beaten" Devil Daggers (getting a certain score) is in the realm of 50 hours.

Games like Skully are not meant to be difficult. They're meant to be a fun little story-driven adventure that you play and finish in a couple sittings, maybe more if you bother to get the achievements. When these games suddenly become hard and it's due to faulty programming/design, THAT is the most frustrating ♥♥♥♥ in the world. "Where the ♥♥♥♥ do I go?" moments and physics puzzles are annoying and awful, yes, but those alone couldn't make me yell in rage after only 5 hours of playtime. Dying 50 times in a row to stupid ♥♥♥♥ in a casual game sure as hell can.
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3 Comments
Luna May 5, 2021 @ 1:23am 
havent seen someone lose their mind like this over a borderline kids game in a very long time
Braden Dec 1, 2020 @ 9:29pm 
In all seriousness, just to put into perspective how bad this game-ruining problem is, I figured out the solutions to every puzzle within the first minute of looking at them. They are pretty obvious puzzles. So why, then, does something that would theoretically take two minutes to execute end up taking me almost FORTY MINUTES to get past? Again, it's not the puzzle, cause I already know the solution. No, what happens is I get 80% through executing my solution only to fail some stupid insignificant jump because I press the jump button and either A. do not jump, or B. land on the platform but get forced into the water anyway. It's something that should have never been even remotely difficult, but is stupidly difficult (and for all the wrong reasons) due to bad programming/design.
Braden Dec 1, 2020 @ 9:18pm 
HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO PLAY. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD 'HATE' WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR THIS GAME AT THIS MICRO-INSTANT. FOR YOU. HATE. HATE.