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Recent reviews by Kett

Showing 1-4 of 4 entries
12 people found this review helpful
0.0 hrs on record
Including only 10 tracks is kind of a joke, to be honest.
Posted April 24. Last edited April 25.
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1 person found this review helpful
1.8 hrs on record
Good <3
Posted July 1, 2024.
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No one has rated this review as helpful yet
297.5 hrs on record (286.0 hrs at review time)
valve will not do anything about it btw
Posted June 6, 2024.
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No one has rated this review as helpful yet
421.5 hrs on record (21.4 hrs at review time)
Update 2023-10-19

They broke the game with an update ✊😔

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They say it pays the cost to be the boss. Time to show 'em who's in charge.

Alright, I finished the game, time for an actual review.

I liked Unbound, and I DO recommend it... if the price drops significantly.

The difficulty in this game is a little out of whack. I know I am NOT good at video games in general, but still, early on, with the low class cars, the races are really unforgiving... but the Drift and Takeover events are a breeze and continue to be for the entire duration of the game; only once did I not get first place in one of those and that after I already completed the campaign. Whenever a Drift or Takeover event had a high reward, I'd make sure to go for it first because that was the only guaranteed winnings. In fact, I have had more troubles with performing well in offline races against the normal difficulty NPCs, than actual real players in the online mode for the game, that has never happened to me before in any game.

The campaign mode is robust enough, I feel. The characters you compete with are fun and actually banter with you during the races which is something NFS has never done before as far as I know, though more dialogue between the other characters amongst themselves would be nice too. Well, or maybe not, because I feel the dialogue in this game might get in the nerves of some people, not just the in-race dialogue, but the regular conversations between characters that goes on between the single player sessions. I personally don't mind, it's gotten a few giggles out of me.

The story is simple, in true Need for Speed fashion. It's not really the important part. It's just an excuse to get you racing and to introduce the mechanics that'll be present in the game. And the mechanics are fun enough. The more you race the more you'll get the attention of the police, which makes it riskier and riskier to continue racing, because if you get caught, all the money for the current session will be lost. You also have limited retries, if you don't get a good result, you might have to suck it up and move on, which is a *good* thing in my opinion, because in previous games, you could just restart ad infinitum till you got the best results, this game encourages you to take the L and move on. If you don't like that, switch to easy mode, you'll get plenty more retries then.

As for the online mode. Well, it's the reason I think the game is a little pricey as it stands. Now, don't get me wrong, the online races are A LOT OF FUN, and I had a blast with them, the new arcadey mechanics like the Burst Nitrous and the quick and snappy resetting in case you mess up lend themselves really well for online play, event are divided by car classes so there won't be a huge gap in car performance and it will in few cases be the deciding factor if you tune your car to compete in that class. But... the online mode is just that. It only has playlists of a few events you can invite the current lobby to. There are no cop chases, no unique game modes, no promised pink-slip races. It is very under developed. I can only hope the online mode gets enough updates to feel complete.
Posted December 2, 2022. Last edited October 18, 2023.
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Showing 1-4 of 4 entries