12 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 21.1 hrs on record
Posted: Mar 16, 2021 @ 2:14am

Dead Age 2 has attempted to go more complex in its mechanics, but it's missed the survival and rogue-like mark.

This game is too easy. After a few playthroughs on Normal, I started a new character on Hardcore and didn't take the upgrade medals. I'm a good way into it and it's been fun, but very easy still. The combat is fun, but gets repetitive once you work out your routine, and food, water, snacks, and medical equipment are all too readily available to be much of a worry. You can buy enough food and water from the independents early game not to have to worry about it for the first three or four days and nights.. Once you have the garden set up, and someone with some levels in biology, you can generate enough food and water not to have to worry about it from then on.

The rogue-like mechanics are out of whack, too I played a couple of times on Normal and went to start a new game and it told me I had 55 upgrade medals, which translated to significant skill point upgrades so that I could start the game early-specialised in two or three areas. Given how easy I've found the game on Hardcore without the upgrade medals, I can only imagine what it would be like on Normal and taking the medals. These kind of rogue-likes are supposed to give you incremental progress that keeps each run through challenging and allows you to progress a little bit further each time. See For The King. It just feels like the developers have put the mechanics in but not bothered to balance them properly, but the balance is everything in these games.

Maybe I'm not the intended audience here, I like my survival and rogue-likes to be pretty punishing. Any readers should keep that in mind and take my views accordingly, but this game just didn't hit what it feels like it set out to do.

The game has only been released, so patches may address any or all of these criticisms. I'll come back and change my vote if that happens, because maybe this is something that can be fixed just by tweaking the numbers.
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Developer response:
HolyAvatar  [developer] Posted: Mar 16, 2021 @ 3:15am
We had a 9-month Early Access phase. The most common opinion was that the game was too hard. We had so many negative reviews because of that that we dont have a choice to make the game easier.
In fact, you're the first to say that the hardcore mode is too easy. We've had posts to the contrary, angry about how hard the hardcore mode is and that we need to make it easier.
You'll still often find opinions here that find the game too frustrating or too hard, but you've already noted that yourself. But hopefully you can understand our point of view that it's "hardcore" to satisfy everyone. ;)

So what can we do? Actually, we would need a new "elite veterans" mode that satisfies the best veterans. We could add an extra option. We could do an option for lower resources, for example.
Feel free to open a thread in the forum and give us feedback on what you want to make harder. Maybe we'll do something in the next few months.

HolyAvatar  [developer] Mar 18, 2021 @ 4:04am 
Okay I create a thread if you want to comment the feature: https://steamcommunity.com/app/951430/discussions/0/3104642254777784285/
HolyAvatar  [developer] Mar 17, 2021 @ 12:00pm 
Right in principle. I also like it overly hard. xD It will take a while, but I will think of a few options. Probably something like "Low resources" (fewer finds) "Nasty traders (market prices are more expensive and give back less)
Doomwarrior Mar 17, 2021 @ 7:16am 
How about giving the player control through a game setup menu, where some or many aspects of the game can be setup. Rarity of this good or that...from basically does not exist to its raining stuff...that would solve your problem i guess
bledcarrot Mar 16, 2021 @ 2:53pm 
Hey thanks for reading my review and taking the time to respond. I understand totally, you're in a tough position trying to please everyone, and like I said I'm probably more extreme than most in my preferences. I think there's a really cool game in there, I'm still enjoying it, but a more challenging mode would definitely be welcomed from my end. This is really another case of wishing Steam had a midway option between recommend and not-recommend, because this is a good game, I just don't feel it hits the kind of balancing needed for challenging survival/rogue-likes. But like you point out, this is a subjective preference!