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Personally I never think if it's a good thing if you have less skill options then you have people in the group (Hunting and Engineering as only available secondary combat skills being an example)
I'd like it if skills got a little more visible incentive to select. Right now I only see some combat skills appearing at certain thresholds which makes me wonder why a skill has 10 tiers when only 4 of them seem to have an effect.
Perhaps adding small bonuses to all tiers would be an idea?
Hunter for example could give you extra damage versus animals or perhaps make you resistant to skills like Growl from animals.
Engineering maybe could give you more loot if you found parts or make your turret last longer.
Another option could be a weapon set for bows - ammo is easy to make but you can only take so much with you (or something) - should do good damage against unormoured with a single attack for an AP and do less to armoured opponents with skill allowing headshots or armour piercing shots (eg shooting in the weak spots.)
Melee options could be two handed weapons such as spears (usable from the back row and can hit two enemies but lower overall damage) or quarterstaff (low damage but bonus to block)
I could go on but I hope you get the idea that there really is room for some improvement.
A diplomacy skill (aiding in negociating with people - don't think I saw a skill influencing that) would be a nice addition as well or a barter skill that influences prices. The more skills to choose from the better as long as they make sense.
Please don't take all of the above in a bad way, I am enjoying the game a lot but that doesn't mean it can't be improved further.
Because right now game has too much grind (i decided to restart my game but to deal with absurd amount of random encounters (those during transitions) i cheated by making flash granade killing all mobs.
But this is a makeshift solustion because during normal battles my MC cant use engeneering skills (they one-hit kill anything with 1k dmg lol).
Especially since game is not that hard, i play on highest difficulty and had no problems because most enemies lack damage output, i just overpower them easly.
Make game harder but not more tedious.
I would've preferred if there was an option to turn-off random encounters.
On the other hand there are people who prefer easier game so maybe make a easier mode without perma-death?
I myslef dont care but some people complained here and i think that indie devs need every dollar/euro from their product.
BTW. maybe try to advertise game better? Its basically non existent outside of steam "new" tab.
ps: more dialogues in base with comapnions would be awesome.
The game is way too easy once you know how things work.
Increased chance for infection
Like don't make it level+5 but give us a slider to adjust between 1...5, please.
BTW: i played the first game only with one char and had also no problem to beat it. The same with all of your other games.
I really like them all, but every one is way to easy and i had to make own rules to play them (like only one char, dont using items, only a specific attack and so on).
That is too easy. ^^ But I think after a few hours you have a lot loot.
@Sdshadow
Okay, I could make it even more brutal. I just have to put in a warning somehow that this is particularly extreme and the player has to be careful with it.
By "normal" I mean - rare and unique/legendary items. Because actually after few hours loot turns into complete "meh" situation. Chance to get something really special making grind feel less dull.
At the end of the day, we want people to craft, so the weapons and armour of the highest quality are what's crucial, and of course the armour of the factions.
Sure, for the next game we can think about adding more items, but that's not a small amount of work. That's more something for a sequel.
Then you will hear again and again about pointless random encounters in mid/end-game (since they're barely pose any treat past early game). Enforced grind is very annoying.
High Metabolism: Food costs are doubled for all activities.
Dehydration: Water costs are doubled for all activities.
Where's our food and water?!: Both effects at once.
End of the world: All enemies are treated as if it's night time. (but still have a day/night cycle, for quests progress)
Toy Gun: Pistol damage reduced by 33%. (fun jab at the pistol is meta posts)
It Never Ends: Resting in base no longer heals 50%, but instead only restores 25%. This effect only applies during the transition from Night to Day, not when you return at night from a day exploring.
Everyone is my enemy: You start at 1% Standing with all factions, or whatever is low enough that doesn't mess up the story with first introductions.
Just fun little challenges you could add on, if you all wanted, to spice it up!
That would be awesome! If possible have the sliders for all of the new options
I also came up with two ideas for new options:
"No More Plot Armor": Characters start with health reduced by 40/80/120/160/200
(auf Deutsch vielleicht "Kein Schutzengel mehr")
"From Zero to Hero": Characters start with their main attributes reduced by x....y
(auf Deutsch vielleicht "Alltagshelden")