80 people found this review helpful
4 people found this review funny
Not Recommended
0.0 hrs last two weeks / 4.7 hrs on record
Posted: Apr 14, 2020 @ 4:20am
Updated: Apr 15, 2020 @ 6:46am
Product received for free

Early Access Review

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Short Gameplay (3D action phase): https://www.youtube.com/watch?v=w8Li0JksV7Q (sorry for the quality)

I want to say that if I could have put a positive or negative evaluation I would have done it because the visual novel side is successful anyway

👁Overview👁

Eternal Radiance funded on Kickstarter (developed by Visualnoveler) is an 'A-RPG' or rather a visual novel with some A-RPG elements.
It's useful to specify it here because in the Steam description of the game it's written that it's an A-RPG with dynamic fights and a fairly full story with no real precision.

You'll have 85% dialogue and 15% action. In other words, the game isn't really for those who don't like to read tons of lines of text before being able to fight. All this will be developed in the next few lines of this evaluation.

📖History📖

You play Celeste, a squire who trains hard to become a real knight. The path will be full of obstacles but she will be supported by her companions Valana and Ruby. You will learn more about the world, the artifacts and the dark nature of it all through dialogues between companions.

The story is very well developed as each character has a backstory with a very good writing quality.
The visual novel side is therefore a success.

📺Graphics/Art Direction📺

The visuals in the dialogues are sublime, colourful and very neat. Particular attention is paid to the visual novelty of the game.

It is on the side of the A-RPG combat phase with 3D display that it gets more complicated. The animations are correct, the characters too but the textures of the sets are really dull and difficult to appreciate. It's a pity because the visuals of the dialogues have got us used to colorful environments and characters with a whimsical aspect.

🎧Soundtrack🎧

As for the soundtrack, there is nothing to reproach because the magical/fantasy atmosphere is well transcribed. It's still classic, but it's varied and mastered, so it's more than enough.

🎮Gameplay🎮

There are 2 main gameplay phases:

The Visual Novel phase

During this phase you explore cities, talk to your companions, buy equipment, enchant, take quests etc. through a 2D menu.

https://steamcommunity.com/sharedfiles/filedetails/?id=2060658011

The A-RPG Phase

This phase takes place in a 3D environment. You are in an instanced area and you have to explore the area to find items/equipment for yourself or for side quests, fight monsters and... that's it.

You have the classic monster bashing phase followed by a boss in another zone and... that's it.

The basic combo consists of four low hits and one long distance hit. It is possible to combine them with 4 of your abilities using mana. The problem is that your mana doesn't go up (you'll have to use a potion) and that your abilities use a ton of mana so you end up spamming the same combo of 4 moves in a loop because your mana is exhausted all the time.

There's also a talent tree that won't really change the way you play because it's only passive attributes.

https://steamcommunity.com/sharedfiles/filedetails/?id=2060657352

So the classic monster fights are very monotonous and the boss fight part is also to be worked on.
The animations of the first boss are incomplete because he freezes when he jumps and when he rushes towards us.

The zones are empty... We find 1 or 2 chests, groups of enemies scattered on the map a little randomly and 2/3 items to pick up on the ground.

I won't go further for the action gameplay... I think it would have been more judicious to adopt a turn-based combat format here instead of trying an action gameplay that is not mastered.

Qualities and defects

Positive points

- Very complete story and good writing quality
- Very beautiful and colorful 2D visual
- Effective soundtrack
- Well optimized
- The price

Negative points

- Incomplete 3D animation for monsters
- Empty areas
- Monotonous and repetitive fights
- Action side poorly controlled
- Bestiary too little varied
- Dull textures on decors
- A jerky feeling when you're at 60 fps. (GTX 1070TI + ryzen 5 2600 + 16gb ram)
- Talent tree that doesn't change the way you play

✏️Conclusion✏️

Eternal radiance is a very good visual novel and could have been an excellent game if it had mastered the A-RPG phase .
It's a pity because it makes the game uneven in its overall quality even if part of it is very good.

Luckily it's only at the beginning of its early access and there's hope for the action phase and the other flaws thanks to the feedback from the community.

So this game is for the visual fan but clearly not for A-RPG fans.
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Developer response:
wraithseeker  [developer] Posted: Apr 14, 2020 @ 5:34am
Regarding a few issues you mentioned

1) Mana management

It's the starting part of the game hence the reason why mana feels limited, as you progress further in both levels and equipment, you'll be able to use abilities much more often.

2) Talent Trees

Talent trees do change the way you play, and they are not merely passive attributes.

You can check out some of the other talent nodes in the talent tree screen for more details about them. They aren't included early on in the talent tree because it's the starting part of the game.

I have a few questions regarding your negative points regarding improving the game

A) Action side poorly controlled

Can you elaborate more on what you mean by this?

B) A jerky feeling when you're at 60 fps

What do you mean by jerky feeling? Can you elaborate more on what it means? I tested it on my side and it feels fine to me.
10 Comments
Mistfox Apr 21, 2020 @ 10:08am 
I do disagree on the talent tree thing, they do affect some things if you use them right. For example, if you got points in Assassin (back attacks +15/30% damage), you're not going to want to fight your enemies face to face, you'll jump, roll, then land behind them before executing your combo for max damage.
Things like mana efficiency talent helps to counter the "drained before battle finishes" scenarios, which makes ranged combat more effective (usually against bosses, getting close to them can be dangerous) and finisher invincibility means you can jump into the middle of an enemy pack and kick it off without worrying about getting interrupted.

The rest of the problems I can't say but the talents do have a significant effect ingame, though you might have to stack them before the results become obvious.
VOK7861 Apr 19, 2020 @ 4:57pm 
I want to start off by saying that I have no issues at all with the games performance and am maintaining 175+ fps on max settings 1440p. I was carefully watching the video trying to figure out what was mean't by "backtracking" and I think an example of it is at the 1 minute mark. I switched over to my old gpu (GTX 980) that I use as a capture card to try to recreate it. If i limit the frames to 60 and run with the camera moving in the shadows, the fps will occasionally rise to 61 then throttle to 59 to correct it. I played for a couple hours on both a 2080ti and 980 and it is fine. If you have any issues just turn the frame limit off.
Shonack Apr 18, 2020 @ 4:29am 
What @Akiraths means are that the mobs don't stand still when you are running into them. You are pushing them further away. The mobs "slide" on the ground.

TheRadTrad Apr 16, 2020 @ 11:01am 
i agree with most of this. they didnt really do much for the gameplay. feels slow to look at and the camera gets jerky. music puts me to sleep and doesnt seem to put in battle music. it'd help it was like .hack//g.u or even a Tales of, but yeah might as well be turn-based, very good point
razor Apr 14, 2020 @ 8:27pm 
Saved me some cash thanks....another visual novel trying to pretend its a real game...It looked great, now I know why
MountainDrew Apr 14, 2020 @ 7:03pm 
are there only 3 chapters so far in this game?
Cz Apr 14, 2020 @ 3:43pm 
yeah I dont have these problems omeglul
Vanrodah Apr 14, 2020 @ 12:37pm 
I can´t relate to ur "jerky feeling" at all... i use a 1050Ti OC at 90FPS and its one of the most fluent going graphic experiences ive had so far...
Not a single lag was discovered and no bugs are crashing the game or making the fights feel unfair.
wraithseeker  [developer] Apr 14, 2020 @ 9:43am 
I made some adjustments regarding the mana management issue so that it drops mana orbs more frequently when the player needs it now.

A) Can you elaborate more on why the feeling is not good / feels limited so that I can look into the issue.

B) I double-checked by testing when it's set to 60 FPS in the game and I can't notice what you meant by a jerky feeling.

Can you elaborate more on this? I watched your video and I don't notice any issues regarding the jerky feeling.
Akiraths Apr 14, 2020 @ 7:06am 
Wraithseeker

Mana management: This does not change the fact that the combos are composed of 4 moves only. If you have to wait until chapter 3 to be able to use the mana correctly, there is a problem.

A) Action side poorly controlled

The fights are ultra repetitive and the feeling is really not good. I don't really know how to explain it but it feels very limited and I didn't enjoy the exploration/combat phase.

B) A jerky feeling when you're at 60 fps

You can see in the gameplay that there's a kind of backtracking sometimes. This happened even when I didn't record the video and I have a very good PC.

I was able to try it on another PC and it feels the same.