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總時數 15.4 小時 (評論時已進行 8.6 小時)
hadn't played skyrim in over a decade. decided to play the special edition because i got given it for free, why not. boot up the game, marry lydia, she leaves after the wedding ceremony and i cannot find her anywhere in the world. feels like home.
張貼於 11 月 12 日。 最後編輯於 11 月 12 日。
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總時數 3.6 小時 (評論時已進行 2.1 小時)
a solid follow up to tetris effect. due to the different natures of the game (and lumines being a tad less "competitive"/"known") there's more effects with the backgrounds, puzzle pieces and theming. i would say there's less of a wow factor because this game exists in a post tetris effect world, but that does not diminish the quality of the work that was put into this. as an aside : i think the icons you can customize are cuter than whatever we had going on in tetris effect.

a solid selection of tracks, playlist mode lets you pick your favorite stages to play on, and there's a decent amount of accessibility (actual accessibility options) & difficulty settings, including changing how blocks are dropped.

as a point of criticism as of writing this : i wish we had a bit more options or there was some clean up work done, because some block sets are a bit harder to parse, and sometimes the UI gets a bit too lit up and makes it hard to see things like upcoming blocks. nothing major but things that can slightly get irksome here and there.

i do still think it's worth your time and money. if you aren't certain, you can always grab lumines remastered on sale for a handful of dollars, make up your mind, and come pick this up later!
張貼於 11 月 11 日。
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總時數 20.1 小時 (評論時已進行 4.0 小時)
mostly a more interactive DND campaign. it is fun, there's some things to do here and there (mostly quests scattered about) but the story is rather light and the companions aren't overly interesting past initially meeting them.

i do think it's a fun time and this has a "story" mode that lets you mostly go through the game without bothering too much with the intricacies of earlier DND. there's a couple issues here and there (characters being finnicky to click and travel spots not always been obvious) but nothing that dampens the experience *too* much.
張貼於 11 月 10 日。 最後編輯於 11 月 10 日。
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總時數 1.9 小時
搶先體驗版評論
i do not know if furries make the "best" games but their offerings usually have very obvious passion and interest put into them. atlyss is not really different, despite being labelled a "single player/online rpg", it's a pretty fun action game at its core that doubles up as a way to hang out with your friends at a pretty decent price.

movement is tight, skills are cool, customization is fairly extensive and fun, there's cute little secrets to find and more importantly, the game knows what it wants to be and sticks to it. pick it up, it's a decent time!

i do have some complaints about the camera / targeting (mostly because i was playing ranged and it kind of got to be a pain to re-target every single time earlier on) but i don't think it is a deal breaker.

it will take a small amount of time for things to click but when they do i don't think you'll be disappointed.
張貼於 11 月 9 日。 最後編輯於 11 月 9 日。
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總時數 18.4 小時 (評論時已進行 11.7 小時)
be wary that "steam deck playable" is not 100% true, i had to jump through some hoops to find the right compatibility settings

other than that i think it is better than civ 6, less micro involved but decisions still feel impactful
張貼於 11 月 6 日。
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總時數 40.3 小時 (評論時已進行 11.5 小時)
fun little mix of idler and incremental, decent price tag to accompany it. sure, why not?
張貼於 11 月 5 日。
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總時數 9.3 小時 (評論時已進行 3.0 小時)
A fun little city builder. Let's be honest : if you played a city builder before, you have played most of them - you build to grow your city in order to get more buildings in order to grow your city.

Steamworld build knows what it wants to be (mostly, more on that in a bit) and adheres to recurring standards in the genres : citizen tiers that feed into certain needs of production in order to grow and get upper tiers of citizenry, all while meeting the needs of everyone in the city.

Where the game diverges (this is the "more in a bit" part) is adding a layer in the form of a "mining layer" : at large, still city builderesque, albeit with less buildings and a bit of defense. Relatively simple, fairly inoffensive, a fun extra little layer to consider when building your city.

The endgoal? You aren't here to grow forever : you have to build a rocket and leave the planet. Grow your city, expand your mine, acquire rocket parts and leave. Sounds good? Pick it up. A bit hesitant because of the price? Wait for a sale. Want something where you have infinite freedom to do what you want? If you aren't looking for something that is "linear", go seek a sandbox.

As it stands, as a huge steamworld fan, this game is fun, being more laidback in the same universe and allowing me to enjoy the vibe as I build my little city. I think it's great for what it is.
張貼於 11 月 4 日。
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總時數 22.4 小時
patapon, for me, is a game about counting 5-6-7-8 over and over because i have no sense of rhythm, and i wish there was a steam tag for "counting" or "numbers" or something. but other than that it's fine. a decent gameplay loop that's extended longer than it should because of grinding that wore me down, but it's fine.
張貼於 11 月 2 日。 最後編輯於 11 月 9 日。
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總時數 14.3 小時
a decently paced puzzle game with a chill soundtrack to accompany it.

the game looks good - the voxels accompany well the chill atmosphere of the game but you can tell a decent amount of thought went into making buildings not look bad.

if you go only through what constitutes the "campaign", you are served several worlds with their own custom goals each, that range from saving money as much as possible while building a track or simply clicking things located on the level. on top of that, each level has a goal that asks you to spend as little money as possible. there's a decent amount to sink your teeth into.

also, there's a level generator to play at your leisure, as well as a level creator.

my only big complaint is that for the kind of game this is, it does not run too well on the steam deck - performance becomes better when you lower the settings but it really feels like at no point it should make the device chug this much.

i would say it's not a "conventional" puzzle game, considering the genre usually does not float my boat yet i bothered to pick up (and play!) station to station. i think it is worth your time!
張貼於 10 月 31 日。 最後編輯於 11 月 10 日。
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總時數 50.9 小時 (評論時已進行 29.4 小時)
tobyfox was right. imperial china is my favorite chapter.
張貼於 10 月 31 日。 最後編輯於 11 月 6 日。
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目前顯示第 1-10 項,共 658 項