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Like for each game, you can just don't like it but it looks like you don't like the idea and it's OK. Also, it could be overally bad game, so we will see. Overally from the data (achievments, playtime) looks good.
About Steam deck - it's unplayable on Deck so that's why I mentioned it.
Anyway, we will see at integrity on systems because making changes in code are pretty fast and thank you for your time and your feedback.
But the most important thing I see that you played on Steam Deck. Demo is not playable on Steam Deck. Did you be able to walk/move your character? Amount of glitches on Deck could be massive. For now it's only partial controller support and we're working on Deck version.
the equivalent of removing turn-based battles from a turn-based rpg
none of this feedback will help regardless because you aren't interested in making something fun
Thank you for review. Please tell me, are you fan of that kind of games? Because it's a core of the game is set up your build based on spells, look for synergies, and maximize them by those numbers from level ups, so that's the core of the gameplay loop. Do you think that doesn't work or just you don't like that kind of games?