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Recommended
22.1 hrs last two weeks / 22.1 hrs on record (11.1 hrs at review time)
Posted: Dec 6 @ 12:36pm

playing the demo before release had me really skeptical. no rating? no scoring? just pure platforming? kind of weird for a game that seems to be based off gunvolt in terms of gameplay!

thankfully the game exceeded my expectations and i'm glad i gave it a shot despite the disjointed and unconvincing demo. there's a de-focus on arcade and scoring gameplay and more of a focus on the slower pace, setpieces and platforming. your moveset is deliberate, mashing buttons does not favor you, and there's a decent level of difficulty on offer to keep you on your toes.

unfortunately (?) the usual inti suspects are here, with a strong focus on what people would describe as "anime aesthetics" and designs that won't appeal to a more mainstream audience, which is a real shame because majogami is one of inti's stronger offerings out of their catalogue, and i can somewhat see why it was announced and released as an anniversary title. i think you should play this game and i hope it does well commercially for them.
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