1,426 people found this review helpful
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Not Recommended
0.0 hrs last two weeks / 36.0 hrs on record (11.5 hrs at review time)
Posted: Mar 4 @ 1:47pm
Updated: Mar 4 @ 1:50pm

The huge disappointment released after F1 23...

I expected F1 24 to be good because of the success from the previous game. F1 24 fell short of the expectations to most players, including myself. Most of the variety and mechanics from the previous game have been removed. Some of the mechanics have also been made worse compared to the previous titles. For example, the car handling is very unstable and weak, makes the game unplayable for the most parts. Unfortunately, we now have to refer to the game as an arcade game rather than a simulation game.

Story and Career Mode

They’ve removed the '' Braking Point '' story mode we knew from F1 23. To be honest, I really liked the "Braking Point" mode. It wasn't so perfect, but it was enough. Unlike F1 23, they’ve introduced a driver career mode. Well. It’s a good idea, but since the game doesn't fill the expectations, it feels more grueling than engaging. The addition of some old drivers doesn’t feel like a real update or any development to me. Since the story and career modes aren’t that good, the update doesn’t have much of an impact.
https://steamcommunity.com/sharedfiles/filedetails/?id=3429197344
Sound Design

Codemasters once again shows their quality in sound design. The sounds of the car engines, track atmosphere, pit stop crew communications, and tire sounds are all sound very realistic. However, the success in the sound ambient doesn't fulfill the shortcomings in gameplay.

Graphics and Optimization (WHICH OPTIMIZATION, WHERE)

Visually, F1 24 isn't much different from other games in the series. While the car models and track details look promising, environmental details still need some improvements. When it comes to optimizing the game, the situation is quite complicated. While the console version provides a smooth experience, the PC version lacks this service and gives you more optimization issues. Many players(including myself) are complaining about getting FPS drops midgame. I can't even play the game properly because I'm experiencing too much FPS drops.

Driver Ratings and Skill System

In F1 24, the driver ratings have been revised once again. However, this system lacks the variety and density players were expecting. The skill system feels superficial and seems to have been added just to make players think that something like this was included, rather than creating a real impact. In fact, it's as if the skill system doesn't exist because it has no noticeable place on the game. If it wasn't there, its absence wouldn't be felt that much.
https://steamcommunity.com/sharedfiles/filedetails/?id=3438595296
Controls, Mechanics, and Physics

One of the biggest disappointments in F1 24 is the physics engine. The car physics are too far from realistic, offering more of an arcade-like experience. Also there’s a noticeable regression, especially in cornering mechanics and tire dynamics. For players looking for like a simulation feel, the softening of the physics can be quite disappointing. On the other hand, the AI is impeccable. I’ve never seen them make a mistake, and they drive flawlessly. Even when car performances are similar, they are always faster than us on the straights. Sometimes they’re really dumb, other times they’re overly competitive.
most races.

Content

The inclusion of former drivers is a positive step for creating nostalgia, but aside from expanding the driver roster, it doesn’t really add any significant stuff to the game. The absence of classic F1 cars is a major insufficiency for players. The classic cars from previous games were the game elements that enhanced the appeal of the series. However, this feature has been overlooked in F1 24. Moreover, the absence of supercars in the game is a really strange decision.

Replayability

The game offers a certain level of replayability throughout its online modes. However, due to missing content and inadequate physics, it fails to maintain the same excitement in the long run. While the career mode has a slightly higher replayability, the lack of content such as having no supercars and classic F1 cars reduces the our motivation to play the game over and over.
https://steamcommunity.com/sharedfiles/filedetails/?id=3437783405
Final

F1 24, while showing some improvements over previous entries in the series, feels like a step back on the series due to the physics engine, missing content, and lack of a story.

Pros

✅The sound design.

✅The inclusion of former drivers.

✅The car models and track details.

✅Driver Career Mode.

Cons

❌The Braking Point mode has been removed.

❌Realistic gameplay has been replaced by arcade-style gameplay.

❌There are no classic F1 cars or supercars.

❌The skill system is incomplete.

❌The optimization is awful.

70/100
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46 Comments
ID Mar 25 @ 8:04am 
@Lud1crous
ahahah...a trillion times better than...by fillman86&elflabRE...best seller ever.
Lud1crous Mar 23 @ 4:43am 
will there be a sequel to this book maybe a signed copy?:steamhappy:
ID Mar 22 @ 6:51am 
@aKifdeVil
I've found the best F1 car in the world of video games...a trillion times better than F124 by EA.:steamthumbsup:
https://www.beamng.com/resources/f1g2024-sf.31876/download?version=57829
MelinaVilka Mar 17 @ 8:35am 
@Mr Hero

You don’t need a steering wheel to have a valid opinion on the game. Nowhere does it say that F1 games must be played with a wheel. Yes, a wheel can enhance the experience, but at the end of the day, this is still a video game. Whether you play with a keyboard, controller, or wheel, your experience is still valid.

Also, saying Braking Point is “bi-annual” as if it's an official plan is misleading. There has been no statement from Codemasters or EA confirming a strict two-year cycle. The mode wasn’t included in F1 22 simply because they didn’t manage to get it done. If it really were a guaranteed bi-annual thing, they would have announced it by now.
MelinaVilka Mar 17 @ 8:35am 
Complaints about F1 23 being too “arcade” don’t change the fact that F1 24 still took a step backward. The handling changes are widely disliked, including by professional players. Saying I need to drive a real single-seater to have an opinion on the game’s realism is just absurd. By that logic, no one can critique a shooter unless they've been in the military.

As for the 7/10 rating. Yes, he criticized the game heavily, but that doesn’t mean it’s unplayable. A 7/10 means it has good aspects but falls short in key areas. If you’re happy with it, that’s great, but that doesn’t make his criticism any less valid.
Mr Hero Mar 16 @ 12:11pm 
You don't even mention using a steering wheel in your review. If you play with a controller your opinion on the realism of the steering is void.

Also, they didn‘t "remove" Braking Point. It is a bi-anmual thing, meaning the only release a new season every two years. F1 21 was the first season, F1 23 had the second season. 22 and 24 are gap years. You seem to have not played any game before 23 and everyone complained about that game being too much "arcade" too. They didn't “replace" the gameplay either. I understand it is considered worse by many, but I calling it less realistic without having driven a real single seater feels like BS to me. That includes the opinion of some of the E-sports players.

Finally, 7/10 after so much critizism? Isn't that a pretty good score?
Guilherme Mar 16 @ 7:44am 
:old_mouse:
Beef Supreme Mar 15 @ 7:45am 
You complain about career mode, then you complain its not a simulation. You say the career mode is "Grueling" that's what F1 is, you have Practice 1-3, qualifying, then the race. What more do you expect? oh yeah, you want the streamlined story mode that breaking point gave you. Looks to me you are looking for an arcade racer. At no point in time has F1 ever been a race sim, and has always been more arcade. While I respect your review, you are talking out your a**.
Blue Monkey Mar 12 @ 1:39pm 
Agree. I have also written similar stuff in my review. You could easily bust your suspension in F1 23, very difficult in F1 24. Imo this is worse than any PC F1 game released by codemaster (I play since F1 2010)!
MelinaVilka Mar 7 @ 1:53pm 
Agreed! The F1 games were never full simulation or pure arcade—simcade was a fair label. But lately, they’ve been leaning more toward the arcade side. Just having a tire wear mechanic doesn’t make a game a sim, especially when the system itself doesn’t function realistically. Compared to older titles, the mechanics have become simpler and, honestly, less logical. The balance between realism and accessibility seems to be shifting in the wrong direction.