37 people found this review helpful
4 people found this review funny
2
Recommended
0.0 hrs last two weeks / 92.4 hrs on record
Posted: Dec 16, 2024 @ 11:51am

There's so much art in this tale of a video game. So much greatness, noble and moving moments, memories, sadness, and despair. And, unfortunately, for all the great things, aspects, and themes of this game, it's like each had its counterpart of failures, disappointment, lack of meaning, and weight.


Kratos... When the focus is on him this game is untouchable. The opening first hour of the game is elusively good, but later and throughout, the game peaks again, even when some moments are sad and make you feel hurt, they were nevertheless done well but till the end, the game never reaches the same heights again as it did at the start.

The bosses and combat are even better than in the first game, there's much more to do in combat and the bosses are brutal at the highest difficulty, which I recommend playing this game. Do yourself a favor and don't settle for less, it's a huge difference in the challenge.

If I were to fix a few things, I would start by having the old director back, as the difference without him glares as strong as Greece's sun...
As I stated at the start, some aspects are so good they are untouchable and some aspects are so bad they are the complete opposite.

The lore writings and scrolls you find... it's almost like they are written for first graders. What happened there? It's like they are dumbed down on purpose. They lack any meaning and weight, they never made me feel anything reading them.
Angrboda... well, a quite a few things to be fixed there. Same with Atreus' sections, they are really... really weak in comparison, almost so much so that while playing them I just wanted to get them done as soon as possible so I could go back to Grumbles (Kratos)

Unfortunately and with great sadness, some characters die... yes, this is war, and wars are won by those who are willing to sacrifice the most... but some characters just get forgotten right away and they don't even get mentioned after their death... a huge disrespect especially when others are cherished even after. Even by their most beloved ones. Absolutely awful and shameful.
One death really shook me. It still almost brings a tear to my eye to think about, how those events came to be, it's like the signs are dangling in front of me from the get-go but I kept choosing to close my heart to them and never see them till they actually happen.

Ultimately, the game builds up to something it never reaches... the ending is rather underwhelming and weak. This deserved a much better-orchestrated ending.


On a more positive note, knowing all that I know, yes, I would still recommend playing this game, this is a positive review after all. For there are many moments in it that will make you happy, sad, remorseful, and make you feel... alive.

The game's world is touched by the grace of a wonderful brush of creativity and love, I loved exploring it and just staring at the world, in the death of winter or not.


It's rare to actually play an AAA game of this tier where it really is of triple-A qualities. As torn as I am about the game's weaknesses and strengths, it feels like it was made by two different teams... together. I still loved it nevertheless and I would gladly play it all over again just to walk the path again with Kratos.
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