5 people found this review helpful
2
Recommended
14.3 hrs last two weeks / 91.8 hrs on record (29.3 hrs at review time)
Posted: Nov 9, 2023 @ 3:30am
Updated: Nov 9, 2023 @ 5:18am

It seems that a lot of negativity comes from Deceit 1 fans expecting this to be like the previous game and what they've received is a complete rework with better graphics and an increased number of players per session. Yet a lot of the improved aspects might seem lacking compared to those of the predecessor.

In Deceit 2 you have much nicer graphics, both for the characters and surroundings.
In Deceit 1 you have more variety when it comes for character skin options and several different maps opposed to a single one in the sequel on release.

In Deceit 2 the survivor roles improved and gained more options like The Warden who can vote out a player by themselves at the risk of being eliminated if they were wrong and there's also The Guardian that can choose to protect another player for that round. The infected can now cast spells to gain advantage, the most useful one teleporting players to random locations.
In Deceit 1 you had only two roles, survivor and infected. Still there was a lot of perks and ultimates to choose from that would allow different advantages you don't get in the sequel.

In Deceit 2 you have a much more fleshed out system for advancing the turns. There is a variety to the tasks available and each has its own minigame. You don't unlock item crates with them and can choose whichever item you want at the peddler instead.
In Deceit 1 you approached the item crates in a tactical manner. You could for example catch an infected destroy the camera crate knowing that it's one of the best protective items. The syringes allowed some shenanigans depending on which side got to them and could provide to be a game changer. This aspect is missing completely in the sequel.

In Deceit 2 you have points that unlock new items at the peddler, like grenades, handcuffs, ball and chain, a mask and many more. A scanner of the items becomes the new means for checking if the individual has a mask in their inventory and an inspection room is available yet requires 2 or 3 players to buy a code piece to unlock it. This makes the whole process long and requires readiness for cooperation between the players as opposed to choosing a trusted player to grab the scanner or two players in cahoots simply covering their own.
In Deceit 1 you had a much more dynamic way of cooperation. One player steps on the plate and the other grabs the scanner. You can also choose a perk that you don't need a partner to unlock the scanning item.

In Deceit 2 you get points for your own performance. This means that once eliminated there's little point in spectating the game.
In Deceit 1 you'd still get a hefty amount of points for spectating your team mates do well and even get awarded for their victory.

In Deceit 2 the points you get for playing the game are used to unlock extra item options at the peddler and different colors of the default frock.
In Deceit 1 points actually mattered for character unlocks as you'd get item improvements, perks and ultimates from spending them to level up in the labirynth. You'd also get a daily token to win some neat stuff from the cup game and pick up challenges.

Generally speaking, Deceit 2 is fun to play, has a better system for advancing the turns with the puzzle mechanic, more variety for interactions from the infected because of the teleport spell, more players per game which is an increase from 6 to 9 and therefore introduces three new playable characters.

It's not the gameplay part that's lacking. The game rework came out great. A lot of teaming and trolling issues from coteries of players aiding their friends with outside communication received counterplay in the sequel. The skins, although scarce, are gorgeous designs. I feel like adding more that could be obtainable through level ups or a game similar to the cups from Deceit 1 would make more players want to play the game and not get bored so quickly. Scoring points to unlock a different color of the hospital gown is not really an incentive to play. Deceit 2 seems rushed and low on content compared to its predecessor which obviously took a while to be built upon, yet that's the overall impression when comparing the sequel to a game that's free and yet feels like a more complete entity.

That being said, I would recommend Deceit 2 to people who enjoy playing multiplayer games of deceiving the opponent, especially since you get to play with your friends and this aspect adds much to the fun. It has many features that make it enjoyable and I dig the changes made from its predecessor because you receive a similar yet very different game.
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1 Comments
Megan Oct 6, 2024 @ 2:15am 
Wow,your review is on point! So much info and thought put into it. I'm seriously impressed. Keep it up! 💖👏