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1 person found this review funny
Recommended
0.0 hrs last two weeks / 4.3 hrs on record (2.4 hrs at review time)
Posted: Apr 28 @ 12:57pm

Early Access Review
If you played the first one and like being able to customize your "tech" then you'll like this one for it being even more customized.

However, some big differences:

This one seems more focused on bases than big roaming farm techs like the first one. Granted, I haven't gotten very far in it yet. But, it's definitely far more challenging than the first one was.

I haven't encountered any "missions" yet beyond the objectives log that's basically your tutorial of what to build and when.

The older game's lobbed munitions seem to be replaced with hitscan (so far) lasers and munitions. Which is a good thing IMO.

Building is fun so far. It's a little limited since you can't move AND place building components (at least not that I've figured out yet).

The flora so far has been pretty dangerous (even generating lightning storms that can one-shot you). Which is a big switch from the last game where the only real threat was the other techs.

I'm not sure if i"m a fan of all the struts, armor and basically puzzle piece building you do for your techs instead of just using blocks, but it's an interesting twist on building and makes you think it through based on what you have.

So far it's been pretty fun.
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