6 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.4 hrs on record
Posted: Jul 3, 2024 @ 5:04pm

Dungeon crawling roguelike where you lead your warrior, cleric, thief and wizard through a tile based map, finding equipment, taps and enemies along the way. Combat takes place on a grid with figures represented as gaming miniatures and additional columns, crates or other obstacles to add some tactics. Your inventory is small (two weapons, one "item" and one consumable) and better weapons have cool downs so you need to make some tough choices.

Unfortunately, the game is plagued primarily by a lack of information, You have no idea what the hit points, armor or weapons of your enemies are and don't even really know what many of your own spells or abilities do. Burn seems to add a damage over time effect but you have no idea how much and "Froze" doesn't seem to do much at all. The first boss self-heals but you have no idea how much. A few other quirks also mar the experience such as your heals being able to miss their target and the lack of diagonal movement or attacks makes many turns feel wasted. It's a simple but fun idea with the concept, tiles and maps but the execution left me feeling like every game ended cheaply and in confusion about how I could have done better.
Was this review helpful? Yes No Funny Award