5 people found this review helpful
Recommended
0.0 hrs last two weeks / 12.3 hrs on record (7.3 hrs at review time)
Posted: Jul 7, 2024 @ 9:27am
Updated: Jul 10, 2024 @ 10:13pm

A qualified thumbs up at the sale price, Dungeon: Cradle of Hell starts off strong but turns into a slog at the end. A basic tile dungeon crawler, you're trying to escape from Hell as you travel through grid based maps fighting monsters, collecting gear and avoiding traps. In rogue-like fashion, you can spend gold on the main map (or after your death) to increase base stats in damage, gold collection, etc. There's some comedic elements but not at the expense of an enjoyable dungeon crawling loop. There's a few bits of translation confusion -- is Damage Block different from Block Damage different from Protection from Attack? -- but nothing preventing game play and overall bug free.

Unfortunately, towards the end, you've capped out your purchasable stats and the game turns into an random chance sim where you lose half or more of your health before acquiring any gear, stumble blindly into traps, and feebly swat at enemies with few methods of regaining any health or correcting your death spiral. Without any more progression options, it's just running the same map over and over waiting for the perfect rolls of equipment drops, finding health and avoiding traps to reach the end. It's still a fun run up to that point and I bought it on sale so got my 69¢ worth but I think the back half of the game could use either more health gains or less traps/damage over time effects to make it more likely to finish before boredom with the loop sets in.

[Edit: Although the fifth dungeon was a lot of tries as described above, the sixth was actually fairly easy. Also, the final achievement for beating the game didn't add for me, oh well]
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