24
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0
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Recent reviews by Bee

Showing 1-10 of 24 entries
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100 people found this review helpful
4 people found this review funny
2.6 hrs on record
Cibele narrowly misses being a heartfelt glimpse of the innocence and vulnerability of attraction. At times, it’s an unsettlingly vicarious experience, but ultimately it falls flat; the ending in particular feels abrupt and poorly conceived. The setup oozes with potential, but as it doesn’t eventuate, I find it hard to recommend Cibele to anyone.

Further, there’s no reward, consequence, or anything to be gained for reading/viewing all content available to you—that’s especially disappointing.

The clunky interface and cumbersome mechanics are somewhat forgivable, however, if you approach this without the expectation to “play” it; you are simply a spectator.
Posted May 12, 2016.
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1 person found this review helpful
3 people found this review funny
6.2 hrs on record
What is love?
Baby, don't hurt me
Don't hurt me no more

(Whoa, whoa, whoa, whoa, oh-whoa, whoa, ohh, ooh)
(Whoa, whoa, whoa, whoa, oh-whoa, whoa, ohh, ooh)
Posted March 16, 2016.
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23 people found this review helpful
2 people found this review funny
10.2 hrs on record (8.1 hrs at review time)
Early Access Review
It dawned on me that the title of this game isn’t just a fun play on words—if you’ve ever wondered how hordes of zombies would fare inside a blender, then you’re in for a treat!

Zombie Grinder plays exactly as it reads—and it’s glorious. Moments after starting any game mode, the ground is painted green, and littered with chunks of flesh, goo, and an assortment of other gross odds and ends.

No holds barred, there’s an extensive assortment of weaponry at your disposal, all of which offer a satisfying means drop tonnes of zombie chunks. New players are equipped with a pistol and additional weapon pickups are strewn throughout levels, although it’s a lucky dip-esque scenario, which can raise the stakes in stressful situations. Zombie mobs will occasionally drop weapons in the same fashion, too. Otherwise, character level milestones will unlock weapons that become purchasable in a shop accessed via the main menu; these can be equipped for immediate use at the start of any game.

As well as weapons, cosmetic items are available for purchase in the shop. The range includes: hairstyles, accessories, and colours to dye the aforementioned. These are fun additions, though be weary of durability; nothing lasts forever!

The number of character customisation and playstyle options may seem overwhelming, but they provide a welcome sense of autonomy. Players can alter their character’s dexterity and abilities via a vast skill tree, accruing skill points to invest upon levelling up. Opting for certain skill pathways will lock you out of others, to prompt roles or specialties (support/damage/and so on); this is especially important for multiplayer sessions, where survivability is reliant on teamwork. Re-rolling your skill points is available at a small cost, thankfully, which offers an incredible level of flexibility (or the means to fix any mistakes from trigger-finger clicking).

Zombie Grinder stands out in a market saturated with pixel art titles; a lot of care and time has gone into crafting assets that are very easy on the eyes. It’s especially impressive that nothing seems entirely flat, or flush to a set plane, as can be the case with this art-style. Instead, props, characters, and settings possess a satisfying level of depth with respect to one another. (Noticing and appreciating this is purely pedantic on my part, but it’d be a shame for it to go without recognition all the same.)

A friend recommended buying Zombie Grinder on a whim, as we’ve been searching for multiplayer games worthy of our time and money. Still being in development, I was initially hesitant, but upon purchase and our first play session, I was taken aback by the polish and playability it offered. Surprising still, the game isn’t complete, and yet the standard has been set so high! Ultimately, that’s what compelled me to write this review, as I have nothing but praise for this work-in-development.
Posted November 15, 2015. Last edited December 9, 2015.
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No one has rated this review as helpful yet
1.9 hrs on record (1.8 hrs at review time)
Beyond the ridiculous premise (which may or may not to be to your taste), there’s a genuinely challenging game to play, with various game modes.

10/10, managed to write a review without any innuendo/euphemisms.
Posted November 13, 2015.
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No one has rated this review as helpful yet
16.8 hrs on record (14.0 hrs at review time)
What an experience.

Undertale is an affecting journey which can be quite confronting, given its cues to vulnerability and loss. Even so, remain determined; the perils of heart and soul can be endured.

(Once played, look forward to all the incredible fan-generated content. You will not be disappointed, that I can guarantee).
Posted November 6, 2015.
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No one has rated this review as helpful yet
1.4 hrs on record
Worth my, and absolutely your, $0.05 during the spoopy Halloween sale.

Buy hundreds of copies, and send to all your friends. Do it, go go go.
Posted October 30, 2015.
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No one has rated this review as helpful yet
1.2 hrs on record
A kooky, fast-pasted point-and-click that sees you trying to prevent (or enable) explosions.

Recommended if you're looking for something light-hearted and low-impact, which is best enjoyed in short bursts.
Posted July 13, 2015.
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No one has rated this review as helpful yet
41.7 hrs on record (11.6 hrs at review time)
Definitely buy at least two copies, and give the spares to friends. Single-player is amusing, if incredibly challenging, but the meat of this game is in the multiplayer. Duck Game is one of those rare titles which retains its charm well after purchase.
Posted June 24, 2015.
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1 person found this review helpful
2.8 hrs on record (2.1 hrs at review time)
For a game meant to be played cooperatively with friends, it was AWFULLY difficult---in fact, IMPOSSIBLE---to successfully invite and/or join any given game. I’m not the only one who has experienced this; it’s a known issue, which has apparently fallen upon deaf ears.

It’s a mighty shame, as there’s clearly a lot of care and effort put into the art style, which is easily the most (and, perhaps, only) enjoyable aspect of this game.

I absolutely cannot recommend Tiny Brains, even at sale price.
Posted June 13, 2015.
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No one has rated this review as helpful yet
6.2 hrs on record (6.2 hrs at review time)
Recent update has broken the save system, and rendered the game unplayable. You will be unable to load save data, and instead be forced to start the game over every time you return to the main menu.

There is a guerrilla fix available, though it did not work with my copy of the game.
Posted April 17, 2015.
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Showing 1-10 of 24 entries
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