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Recent reviews by SirSourPuss

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1 person found this review helpful
165.7 hrs on record (42.3 hrs at review time)
Early Access Review
SCUM is the game that the multiplayer survival genre deserves, the game that many survival players have been waiting for without knowing it.

On day 1 the game has already managed to win over the hearts of those who were betrayed by the devs of games like DayZ, Ark and Rust. The survival genre is cursed with sloppy developers and games stuck in early access limbo, forever buggy and unpolished. SCUM plays better on day 1 of early access than most of the other survival games play after spending years in early access.

Croteam push out a patch almost every day, always focusing on the most important issues reported by the SCUM community. This flies in the face of the approach taken by the devs of Rust and Ark who would rather work on pushing out half-baked content that nobody asked for, adding to the pile of bugs and issues with their games instead of fixing anything.

Sure, there are bugs and issues as with any other early access game, but the rate at which these are being fixed is setting this game up for a fast release, perhaps late 2019. When you try other early access games of this type you'll often find yourself thinking 'this has potential, but it's really broken. I'll come back in a year to see if its any better', but then you come back after a year and the game is just as much of a mess, if not more. So, what about SCUM? If you don't like it now come back in 2-3 months. It'll be an epic game.
Posted September 10, 2018.
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1 person found this review helpful
4.1 hrs on record
Disappointing.

After falling in love with Antichamber and The Talos Principle, I asked around for similar games and was recommended QUBE. The game did not even approach the standard set by the aforementioned two: its graphics and cinematics were unimmersive, the music was lacking, the plot felt cheap... But most importantly, the puzzles were disappointing. The game has introduced a lot of different mechanics that could be combined to make some really complicated and satisfying puzzles, but the developers instead opted to discard each mechanic almost as soon as they introduce in favour of new ones. The potential of these mechanics is never explored and the player is left with only a handful of very shallow puzzles. At least the game did not take long, because it was already fairly tedious halfway through.
Posted July 28, 2018.
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Showing 1-2 of 2 entries