1 person found this review helpful
Recommended
2.4 hrs last two weeks / 21.2 hrs on record (15.4 hrs at review time)
Posted: May 7 @ 3:40pm

All too often, devs make really cool engine tech, but can't think of a good game to build around it. This is a rare perfect blend of cool technology used effectively to design fun, open-ended challenges. Despite the fact that everything is made of voxels, the developers put a lot of work into making the graphics really stellar (the fact that they're graphics nerds shows through in the names that appear in the game, like Frustrum, Gauss-Seidel and Path-Tracer), and lots of attention to detail that makes the missions more immersive, like the footsteps you leave in the snow and the impact craters that heavy objects make, using the technology to the fullest potential.
The missions have a lot of variation, so that the solution isn't always just to blow everything up that you see, which ensures that the physics can be used in unique ways to solve various problems and really gets its chance to shine.

One thing I do wish is that you could save and exit the game, since some missions take a very long time to set up. So expect to be able to finish a mission in one sitting if you start one up...
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