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Recommended
6.5 hrs last two weeks / 16,957.1 hrs on record (15,361.0 hrs at review time)
Posted: Jul 5, 2023 @ 11:46am
Updated: May 5 @ 10:19am

Single Player Review:

It's astonishing to reflect on the decade that has passed since the launch of this game, which was ingeniously engineered to operate seamlessly even on machines with as little as 512 Mb of ʀᴀᴍ. Beyond its technical prowess, it stands as the most lucrative entertainment venture in history, outstripping competitors in gaming, film, and music.

At its core, this blockbuster game offers a captivating narrative experience, weaving together the tales of multiple protagonists and viewpoints to immerse players in a cinematic journey reminiscent of Hollywood's finest. With its abundance of pop culture references cleverly satirizing American society, the game employs sophisticated scripting to create an illusion of technological prowess far beyond its actual capabilities.

In terms of gameplay mechanics, the experience is a study in contrasts. While the handling of vehicles leans heavily towards arcade-style simplicity, nuanced considerations like the impact of passenger weight on vehicle dynamics reveal a deliberate design philosophy. Despite limitations on top speeds due to technical constraints, the exaggerated responsiveness of braking and acceleration makes navigating the urban sprawl a surprisingly therapeutic experience, a departure from the more simulator-like predecessor, GTA IV.

While the game seamlessly blends the thrills of car culture with the intrigue of a crime simulator, some flaws are evident, particularly in the single-player mode's management of vehicle collections.

What truly sets this game apart is its vibrant, living world, inhabited by richly developed characters, bustling NPCs, and a dynamic cityscape that evolves with each passing moment. After countless hours of play, witnessing a sunset in this virtual realm is an experience like no other. Spanning three console generations and nearly a decade, it poses a formidable challenge to its creators: how does one follow up on a phenomenon like GTA V?

Multi-Player Review:

Initially, GTA On-line was not the primary focus for Rockstar developers; it functioned more as a side project, utilizing existing game assets to enhance the overall experience. The multiplayer mode encountered a rough start in 2013, marked by limited activities and numerous glitches. However, with a continuous stream of free ᴅʟᴄs, the game steadily expanded its content offerings, introducing new vehicles and missions to enrich the player experience.

The introduction of the Heists Update in 2015 marked a significant milestone, bringing a single-player-quality narrative to the online multiplayer. Subsequent ᴅʟᴄ releases, such as Further Adventures in Finance and Felony and the Bikers ᴅʟᴄs in 2016, transformed GTA into a fully immersive MMO-like experience. Players could assume roles as CEOs or motorcycle gang leaders, managing stocks in warehouses and production of drugs in factories, which persisted over time.

As the game evolved, so did its monetization strategies, with each ᴅʟᴄ endeavoring to outdo its predecessor. The peak of extravagance was reached in 2017 with the release of The Doomsday Heist, featuring flying cars, bikes, and satellites capable of orbital laser strikes. However, in response to negative feedback, Rockstar began scaling back on such over-the-top content.

Subsequent updates introduced new locations and heists, such as The Diamond Casino & Resort, The Diamond Casino Heist and The Cayo Perico Heist in 2019 and 2020 respectively. These updates boasted top-quality content, innovative money-making opportunities, and even a whole new island to explore. In 2021, updates like Los Santos Tuners and The Contract drew inspiration from popular culture, incorporating elements from Fast & Furious and featuring characters from the game's single-player story.

Despite these strides forward, the game has encountered backlash regarding its pricing strategies, notably the introduction of GTA+, and the absence of a Next Generation Upgrade for the ᴘᴄ version, which could potentially boost Console sales. These decisions have raised alarms about anti-consumer behavior and a notable escalation in in-game prices, and the increasing realism of in-game vehicles showing Rockstar aggressive tactics to sell more Game Copies as Shark Cards. As each update is shaped by player input, there's a sense of being ensnared in a paradoxical scenario akin to "The Monkey's Paw," where our desires seem to be manipulated and twisted by the developers.

A cornerstone of one of the most triumphant role-playing mods, which has established a dominant presence on platforms like Twitch, is GTA. However, this aspect of the game has found itself embroiled in controversy due to efforts by developers to shut down FiveM. While purportedly aimed at combating cheating, a battle that seems to have been futile, this move nearly compelled me to issue a negative review of the game.

The fundamental issue lies in the peer-to-peer network structure upon which GTA On-line is constructed. Regrettably, this framework lacks robust security measures against cheating and modding. Moreover, the game itself fails to prioritize security considerations, lacking a genuine anti-cheat system and employing simplistic scripts that are easily circumvented. Consequently, players are vulnerable to having their progress arbitrarily wiped out.

Compounding the problem is the alarming normalization of cheating within the GTA community. Some individuals perpetuate the misguided notion that cheating is acceptable, further exacerbating the issue. In essence, the lack of effective safeguards and the permissive attitude towards cheating undermine the integrity of the GTA Online experience, detracting from what could otherwise be an engaging and immersive multiplayer environment.

At some point in time (some of these exploits have been fixed, others have been partialy fixed or are rare to see), cheaters could: Set themselves in god mode, use aimbots or auto-aim in free aim sessions, use ESPs and have every information about you, teleport themselves anywhere in the map, teleport you, give you money, take money from you through the insurance system, freeze you in place, stick objects on your character or vehicle (sometimes blocking your view), spawn explosions on every player in the session, spawn explosions on players and make look like it was other player that have done it in the kill feed (framing), change their RSC nick name for players inside a session, softlock missions, modify the damage of any given weapon, give you weapons, remove your weapons, prevent you from being a CEO/Biker leader, eject you from your vehicle, give bad sport points that at some point send you to a session with other bad sport players, remove reports given to them, kick you from your session, get inside your private session, leak your IP and location and address, corrupt your Online save file, control de weather sessionwide, Make your screen flicker (being dangerous to people with Epilepsy), crash your game; and the list goes on.
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