8
Products
reviewed
110
Products
in account

Recent reviews by Robwo

Showing 1-8 of 8 entries
1 person found this review helpful
25.1 hrs on record (20.7 hrs at review time)
Took a chance on buying this shortly after it's release. The gameplay is chaotic as hell and the visuals/music are superb. The game is just charming as hell, the characters got funny voices and there are little cutscenes of them doing funky little things. I love it!
Posted May 24.
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No one has rated this review as helpful yet
92.2 hrs on record (58.6 hrs at review time)
Easily dwarfs the original game with how much content there is to experience. The new alternate abilities on survivors adds extra depth to play how you want. The new items allow for much more varied and quirky runs. The new artifacts are downright broken and hilarious. And the trials.... I hate (and love) them.

My favorite quality of life change though is the fact you can tell when you actually get hit. It was a real pain in the original Risk of Rain to keep looking at your health bar because you couldn't tell, in the sea of enemies, if anything registered damage to you.
Posted November 22, 2023.
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3 people found this review helpful
14.5 hrs on record
Pros
- Each game plays as good as their previous incarnations. The controls are as responsive as they should be.

- An official version of sonic 3 in widescreen , what more is there to say.

- Previous widescreen entries now on pc . Sonic 1 and 2 were previously offered in widescreen exclusively on mobile devices, however now they have a new home on proper platforms.

- New cutscenes that do justice to the original source material as well as providing a neat way of tying all of the games together.



Cons
- Denuvo what more is there to say. It doesn't stop pirates, makes the experience worse for the end consumer, and requires an online connection to play.

- Unnecessary dlc . For the price the dlc is touted at, they are worthless to buy for anyone other than hardcore enthusiasts. The content they add should be in the game by default anyway, without the extra price.

- While I understand Sonic 3's original music cannot be implemented, the replacement music is not very good in all honestly. However its more perplexing how a decision was made to replace the Super Sonic music with a cover/remix of the original theme.

- Lack of customization and player choice . You are forced to play the games with drop dash enabled and in the case of Sonic 1, forced to play with spindash, even in the "classic" mode. The only game with decent options is Sonic Cd, and even then, those features were already options from the 2011 pc version. As well, there were missed opportunities to implement features that had even been in previous collections before, such as Sonic Jam's easy modes.

- No pixel perfect scaling . This isn't much a problem for most casual individuals, but for the keen eyed it can be an annoyance to have a smoothed image on medium to large displays.

- muffled and low volume music . The music throughout the games is muffled and sounds as if a low pass filter had been applied to it. Even at max volume it can be quiet compared to how it was in the originals.

- Performance in the menus is hit or miss . It frequently drops frames when even above the game's "recommended" requirements.

- The keyboard controls are not optimal . The bindings are set to odd configurations with no other default options, forcing players to change them manually if they don't like them.

- No in game settings . You are forced to back out to the menu to change anything. Sonic Mania was the same in this regard but it's still a slight disappointment and inconvenience none the less.

- The drop dash is poorly implemented in Sonic 1/2 . Your air control is removed in favor of a set arc. Why is this the case, I do not know.

- The missions are lackluster and low effort . The variety in them is disappointing, often having mundane and boring objectives. The effort on these missions is clearly lacking, featuring grey blocks in preexisting levels as it's means to create these challenges. It's similar in quality to the extra content found within Sonic Forces, being superficial levels to inflate the game experience.

- Much of the museum artwork and music is not new . This is an even greater disappointment when you realize that some of the images are low quality, especially the "harmony covers" which are taken from a 1996 screensaver and feature heavily compressed versions of said covers.

- The museum is clunky and unintuitive . The dpad controls for the museum are inverted for some ungodly reason, there is no option to use a mouse and there is no way to easily flip through pages in the manuals without having to exit the full view menu and flip 1 page at a time.
Posted June 24, 2022. Last edited June 24, 2022.
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4 people found this review helpful
16.3 hrs on record (13.1 hrs at review time)
Developed by a single man team, Yacht Club publishes yet another amazing retro influenced platformer that not only surpasses expectations but the source material it's based off of.

The Gameplay
The gameplay here is phenomenal, the movement of the character smooth and responsive, platforming is second nature. Not once did I ever feel like the game was at fault for a death. As you go through about 60% game you'll progressively obtain more moves that you'll need to pass obstacles with. Each new move obtained is satisfying and absolutely crucial to success. Each move plays off of each other incredibly well and can combo into each other, leaving room for strategies and advanced play beyond what the developers probably intended for. On top of the core moves your character gains there is a plethora of power ups that range from a simple sword range increase, to a large spinning field of projectiles to kill anything that comes in your way. The catch with the power ups however is that if you get hit 3 times (or you die), you'll lose it, leaving the most skilled being rewarded with their continued use.

The core level structure of the game is segmented into "chapters", one for each unique area. These chapters play linearly, going from one to another. Around 70-80% of the way through though, the game opens back up, letting you revisit previous chapters to obtain secrets that you couldn't initially. Each secret containing health/magic upgrades.

The platforming challenges and the fights you'll are varied and no gimmick is dragged out for longer than it has to. Each of the chapters spice the gameplay by throwing new enemies and hazards to combat your increasing power. Challenging yet fun, the levels take time getting used to, rewarding the player with checkpoints when you need them the most.

Checkpoints, although generous serve more than to just respawn the player. As you kill more enemies and destroy crates, you'll obtain points, these points help struggling players at checkpoints by allowing them to purchase checkpoint upgrades so that they freely dispense power ups and refill of the player's magic (and in rare occasions full health refill too). Once these upgrades are bought, they are permanent to that checkpoint and don't need to be repurchased, even after death.

The Story
Hearkening back to the simple games of old, the objective is to beat the big bad guy, and save your people from their evil doings. The story that plays out on the journey towards that objective is presented in a way unlike those old games, however. The game scatters it's major plot through amazing pixel art cutscenes and short bits of text strewn throughout the chapters. The level design too plays into the story as well, portraying gameplay that not only matches it's visual theme but also it's name and it's musical score. The story does what it needs to be with just enough to compel you to keep going and find out what's next.

The Visuals
What would complete a retro style game without some stunning pixel art. The visuals excel in the art of retro simplicity, without appearing repetitive and overly flat. The game's palettes and color choices help build the ruined and technological atmosphere of the environments while still remaining easy to read. The backgrounds and geometry make intelligent use of dithering and black pixels to distinguish what can and cannot be platformed on, as well as making colors pop out and contrast each other, leading to a dynamic range of color with the otherwise limited, retro color palette. This game is a great example of how pixel art isn't a crutch for indie games but is an entire art form itself, and when you look at it that way you can gain a whole new level of insight into the intricacies that go into each and every one of these games.

The Music
Topping the game off is an amazing musical score composed by Enrique Martin and produced by Shovel Knight's Jake Kaufman. The soundtrack is pseudo-retro, joining the recognizable 8 bit sound of classic consoles with higher resolution synths and instruments to create a distinct sound fitting the game's setting. The game isn't afraid to switch the music either, frequently sporting multiple music tracks per chapter, with each track for a level building up off one other, adding more instruments and changing the tempo as you progress through a level, all while making intelligent usage of the motifs it sets up. Overall, a great soundtrack full of action packed music surely to make you stop and listen.

Conclusion
I initially thought this would be a shorter game, maybe a 2 sittings, but I've ended up spending way more on this game than I initially thought. It's fast responsive gameplay, fantastic action music, great story setting and art are what define this game. while many may write this off as another indie platformer in the sea of countless others, it's still compelling and a remarkable title to pick up if you're a follower of Yacht Club's games, fan of 2d platformers, or just like ninjas and future technology. While the price tag may seem steep the content I can say it's well worth it. If you can't stomach the cost, there's always the plethora of sales and opportunities to get the game at a lower values.

TLDR : Comfortably challenging, responsive gameplay, great pseudo-retro music with plenty standouts, surprisingly cool retro style visuals topped off with a good story. Buy it when you can.
Posted March 20, 2021.
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No one has rated this review as helpful yet
10,739.6 hrs on record (7,589.9 hrs at review time)
Be warned this game stole my life and it will steal yours too! Countless hours wasted playing Sandbox, TTT, Zombie Survival, and more. Good gam tho would recommend, will steal soul though but the upsides are worth it.
Posted November 15, 2019.
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No one has rated this review as helpful yet
311.3 hrs on record (93.6 hrs at review time)
Terraria is one of the best sandbox games that can keep my attention for more than 30 minutes, it's engaging and provides a new goal right after you finished the previous one. The amount of content still astounds me and that's not counting the countless mods that have spawned from the dedicated fan base. I can't recommend this game enough if you're a fan of 2d platformers, but the chances are you already heard of this game if you are one.
Posted July 9, 2019.
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No one has rated this review as helpful yet
3,630.5 hrs on record (2,955.9 hrs at review time)
Is good.
Posted June 29, 2019.
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No one has rated this review as helpful yet
81.4 hrs on record (10.6 hrs at review time)
good gam
I always go back to this game when i'm bored.
Posted November 22, 2017.
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Showing 1-8 of 8 entries