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Recommended
0.0 hrs last two weeks / 109.1 hrs on record
Posted: Jun 25, 2022 @ 9:09am

Early Access Review
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After almost a decade, seemingly nothing of like "Dead Island Epidemic (DIE)" has surfaced in the video-game market.

Before they introduced the "desync/rubberbanding-kill-bug" and left it running for almost 6-moths till the very abrupt shutdown, this game really was one of its kind and had done tiny'ish but hugely impactful improvements to the general nature of the game to far less toxic
( most important being
"Patch v0.8" on March 12th 2015
in which they turned "Kills" into "Takedowns" that combined both last-hit-player-kills and assistances, plus the additions of "Damage (done)" and "Healing (done)" ).

Aside for "Planetside 2" most notably, seemingly no one even dares to try to make asymmetrical un-even team-battles anymore:
In "Scavenger" which was the PvP-mode here, there was three (3) four-player-teams
(I.E. 4 vs 4 vs 4 )
trying to gather crates and fill-up their home-truck.

Capturing "supply-drop-zones" allowed passive gain of crates up until a point after which rest of the crates had to be manually loaded into the home-base.

Other teams were allowed to steal from the base, which crated end-game situation where both of the other teams had to team-up in order to prevent the leading-team winning too easily.
Or as m,any times happened, the two leading teams might have been outsmarted by the underdog-team who gathered the "wild-crates" during the tussle between the lead-teams.

This was a very dynamic game with loads of turnabout without the need to being "uber-l33t-master" either:
Just putting the basics into practice while also playing cautiously / not being suicidal won the game many times also.

The randomized PvE-mode "Crossroads" was a very good replacement for the dull-linear "Horde"-mode.


Character-variations was nicely refreshing too, especially the "Armored" and "Mutated"-variants.


The option of characters being able to most a melee and a ranged-weapons gave enough freedom to try out all the available characters without the need of worrying about being able to excel in long and/or close-quarters-combat.

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It is very unfortunate this game was a victim of yet another "Uwe Boll / The Producers"-insurance-scheme...

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