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Recent reviews by NotoriusBEN

Showing 1-3 of 3 entries
1 person found this review helpful
167.8 hrs on record (161.0 hrs at review time)
LIke everyone else, Sony altered the deal. they wanted all that money in the beginning regardless of servers melting when everyone bought into the game.

DO.NOT. Let corpos get away with forcing legal agreements on you months or even minutes after you purchase a product. At this point... even if the players make sony back down... helldivers is done. there is no trust going forward.
Posted May 5.
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8 people found this review helpful
34.8 hrs on record (25.7 hrs at review time)
I probably have over 500 hours of this game before I bought it on Steam.
The game is fun and was one of the precursor 'factory automation' games that have been popular.
This game started it all. There is no correct way to build your factory, but you will strive to make it more efficient, or more compact or decide to do everything via trains or tear it up and make it all drone based. Set up weaponized trains in order to burn out the xeno infestation because you need more land for your science packs.

Its grifter sales month, so they had to try and get rid of Kovarex (Factorio Dev) the same way they did the FNAF dev. Keep in mind, that the 'offending' posts that these SJW bigots dredged up were made in excess of 3 to 5 years ago. Cancel culture is a cancer. This game didn't need me to add another positive review to it. I may only have 25 hours to show for it on steam, but its pretty damn hypocritical to see negative reviews from those that have played in EXCESS of a THOUSAND HOURS because the dev said something that offends their smooth brains years ago.
Posted June 20, 2021.
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4 people found this review helpful
1 person found this review funny
248.2 hrs on record (58.1 hrs at review time)
Early Access Review
Review made 7/25/20.
A lot of people have probably said the same thing. This is a pretty chill and cerebral game.
There is a method in how you dismantle ships, safely, and you have to balance that against the 15minute
excursion time limit. There is nothing to worry about with time limits, its just 'see how much salvage you can get inside of a work shift'. There are 4 career modes currently available (unlimited lives and time; unlimited lives, 30 lives, 1life) but you have to complete a few certifications in the unlimited lives career first just so you know what you are getting into, I guess.


The Devs have begun adding different layouts to the ships so that not everything is in the same place all the time, adding to the pucker factor of almost cutting into a reactor hidden behind a wall. (buy your vision modes, duder.)

The Devs have gone through and started wacking a ton of bugs and they remain very active in adding new things and balancing the game further.

One big glaring bug right now, sometimes when you pull an object from the ship, it spazzes out, smashing into things. Not really a problem with a computer console, but its a *VERY BIG PROBLEM* when its a fuel tank that decides to snap and smash into a fusion core and a thruster. Lots of very violent and rapid unscheduled dissassemblies that are not conducive to your health or career. Hope the devs get that one sorted.
Posted July 25, 2020.
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Showing 1-3 of 3 entries