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Not Recommended
0.0 hrs last two weeks / 35.8 hrs on record (30.5 hrs at review time)
Posted: Dec 2, 2022 @ 2:12am

The Good, The Bad & The Mess

The Good:
- great graphics, kept similar to Heat
- upgrading system slightly improved upon
- good car pool
- vehicle durability increased (at least you're no longer getting wrecked extremely fast, like in Heat)
- gas stations (for vehicle repair) have a cooldown (4 minutes) and are no longer limited to 3 uses per session (amazing one)

The Bad:
- the majority of body modifications feel like a step-down from Heat
- general cornering is a joke - cars either oversteer or understeer big time, and there are few options of tweaking that, because the Handling settings (that affect downforce & grip levels) also affect your cars actual power - so if you upgrade your car to the maximum power allowed for that bracket, and you wanna tweak it later on, you might push your car's power over that bracket (thus you gotta change a lot of pieces again)
- drifting is a joke - it's extremely hard to keep the speed through corners, cars aren't very slidy and lose control extremely fast and have a tendency to rotate (on all grip/drift levels)
- some power upgrades do NOTHING to vehicles (check McLaren F1 - default engine, engine upgrades do not increase the power/speed/accel, etc - imagine buying a 1.2mil car and realizing that it's bugged and stuck to stock)
- there are fewer ramps (long jumps) and are harder to spot
- the new collectible (bears) are extremely hard to spot compared, to Heat flamingos (which glowed a bright pink)
- money is a general issue - races reward very little overall profit until you reach the S+ tier. You're essentially forced to use one of the free cars you can obtain in previous tiers, but it's extremely hard to grind for a desired car


The Mess:
- handling options are locked to being changed only outside of a race - so if you accidentally forgot to turn off the tap/break to drift, or you want to do a last minute adjustement, but you already got into a race? well tough luck, say goodbye to your buy in (especially when it's an event with a buy in upwards of 60k)
- it still makes no sense that lesser engines have a higher potential treshold compared to higher engine (see McLaren F1, where an I6 or a V8 have a bigger treshold than a V12)
- game progression and timegating is confusing AF - it gives a certain vibe that you're being rushed, but then it feels like it's extremely slow
- 80% of the game represents COP CHASES - cops do not reward anything when ramming them and you only get a little money when escaping a chase, based on your heat level (up to 5k $ or so at level 5 Heat, which is a a joke, considering you spend between 1 and 30 minutes in a chase)
- AI rubberbanding is a joke - some cars can get you a distance upwards of 2km to the second place, and the AI gets no rubberbanding help. Other times, the AI somehow gets a 3000% accel/speed boost, while it's already 200m in front of you
- limited race restarts - this is some next level joke, just let me restart my d**n SINGLE PLAYER GAME however many times I want
- you cannot turn off the car effects - there used to be some news flying around before launch (don't know if confirmed by EA or not) that you could turn off the car VFX (wings, circles, etc) - YOU CANNOT
- Palace Edition cars aare unlockable but they are NOT FREE - the game's page does not state they are free, but considering that the Heat ones were free, it would've made sense to get them as such. Instead you get 5 vehicles, that NEED TO BE UNLOCKED THROUGH PROGRESSION, and COST MONEY TO BUY, money which is really hard to get. (so you pay extra 10$ for some cars, which you'll probably never buy, if you're not into that particular car)
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