Bckspc
// Launch options:
// -novid +exec autoexec
// key_listboundkeys
mat_queue_mode -1
volume 1.0
sensitivity 1.8
rate 786432
cl_cmdrate 128
cl_updaterate 128
hud_scaling 1
cl_hud_background_alpha 0.5
cl_interp 0
cl_interp_ratio 1
cl_interpolate 1
cl_disablefreezecam 1
cl_radar_always_centered "0"
cl_radar_icon_scale_min "0.5"
cl_radar_rotate "1"
cl_radar_scale "0.3"
cl_hud_radar_scale "1.1"
cl_radar_square_with_scoreboard "0"
cl_teammate_colors_show "1" //chosen colours of teammates are visible on the radar
cl_showhelp "0"
cl_autohelp "1" // Popups, like burst on/off
gameinstructor_enable 0
cl_autowepswitch "0"
cl_disablehtmlmotd 1
cl_use_opens_buy_menu 0
closeonbuy 0
+cl_show_team_equipment

// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "2"

snd_menumusic_volume 0
snd_roundstart_volume 0
snd_roundend_volume 0
snd_deathcamera_volume 0
snd_mvp_volume 0
snd_tensecondwarning_volume 0.3
voice_scale 1
voice_positional 1
//snd_mute_losefocus 0
//engine_no_focus_sleep 0

con_enable 1
fps_max 300 // 0 creates long loading times
net_graph 1
net_graphproportionalfont 0
m_rawinput 1
m_mouseaccel1 0
m_mouseaccel2 0
m_customaccel 0
m_customaccel_exponent 1
m_customaccel_max 0
m_customaccel_scale 0
m_mousespeed 0
joystick 0
joystick_force_disabled 1
joystick_force_disabled_set_from_options 1
unbindalljoystick

// Preffered teammate color (1 for purple)
cl_color 1

// 1st scope zoom sensitivity identical to unscoped sensitivity
zoom_sensitivity_ratio_mouse "0.818933"

mp_humanteam "0"

// testing/practice mode:
bind "n" "noclip"

// Mute enemy teamm
cl_mute_enemy_team 0
cl_sanitize_muted_players 0
cl_sanitize_player_names 0

cl_crosshair_drawoutline 1
cl_crosshair_outlinethickness 1
cl_crosshairdot 0
cl_crosshairstyle 4
cl_crosshairthickness 0.3
cl_crosshairusealpha 1

// Make the crosshairsize an alias
alias xhairsize "cl_crosshairsize 2.0"
xhairsize

// Smaller, more dot-like
cl_crosshairgap -1.5
cl_crosshairalpha 180
// Purple, to match HUD
cl_crosshaircolor 5 // Use RGB
cl_crosshaircolor_r 153
cl_crosshaircolor_g 51
cl_crosshaircolor_b 255
cl_crosshair_dynamic_splitalpha_innermod 0.8
cl_crosshair_dynamic_splitalpha_outermod 0.8

cl_hud_color "4"
cl_righthand 1

bind "TAB" "+showscores"
bind "t" "+spray_menu"
bind "z" "radio"

// Jump with mousewheel down
bind "MWHEELDOWN" "+jump"

// Voice communication with SPACEBAR
bind "SPACE" "+voicerecord"

// Toggle console with correct key
bind "\" "toggleconsole"

bind "v" "+lookatweapon; r_cleardecals"

//bind "UPARROW" "incrementvar voice_scale 0 1 0.1"
bind "LEFTARROW" "volume 0.05"
//bind "DOWNARROW" "incrementvar voice_scale 0 1 -0.1"
bind "RIGHTARROW" "volume 1.0"

// Lineup crosshair toggle
alias lineup_crosshair "cl_crosshairsize 500"

// Binds which return the crosshair back to normal size
bind "q" "lastinv; xhairsize"
bind "1" "slot1; xhairsize"
bind "2" "slot2; xhairsize"
bind "3" "slot3; xhairsize"
bind "5" "slot5; xhairsize"

bind "MOUSE4" "slot8; lineup_crosshair" // Smoke
bind "MOUSE5" "slot7; lineup_crosshair" // Flashbang
bind "f" "slot6; slot10; lineup_crosshair" // Grenade, Molotov
bind "4" "slot4; slot6; lineup_crosshair" // Decoy, Grenade

// JumpThrow script
alias +jthrow "+jump;-attack;-attack2"
alias -jthrow "-jump"
bind "h" "+jthrow"

unbind "MWHEELUP"

// Clutch-script (locate bomb in smoke)
//bind "alt" "toggle gameinstructor_enable 0 1"

//con_filter_enable 2
//con_filter_text "Damage Given"
//con_filter_text_out Player:
//developer 1

viewmodel_offset_x 1
viewmodel_offset_y 2

host_writeconfig
echo "AUTOEXEC.CFG LOADED!"
// Launch options:
// -novid +exec autoexec
// key_listboundkeys
mat_queue_mode -1
volume 1.0
sensitivity 1.8
rate 786432
cl_cmdrate 128
cl_updaterate 128
hud_scaling 1
cl_hud_background_alpha 0.5
cl_interp 0
cl_interp_ratio 1
cl_interpolate 1
cl_disablefreezecam 1
cl_radar_always_centered "0"
cl_radar_icon_scale_min "0.5"
cl_radar_rotate "1"
cl_radar_scale "0.3"
cl_hud_radar_scale "1.1"
cl_radar_square_with_scoreboard "0"
cl_teammate_colors_show "1" //chosen colours of teammates are visible on the radar
cl_showhelp "0"
cl_autohelp "1" // Popups, like burst on/off
gameinstructor_enable 0
cl_autowepswitch "0"
cl_disablehtmlmotd 1
cl_use_opens_buy_menu 0
closeonbuy 0
+cl_show_team_equipment

// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "2"

snd_menumusic_volume 0
snd_roundstart_volume 0
snd_roundend_volume 0
snd_deathcamera_volume 0
snd_mvp_volume 0
snd_tensecondwarning_volume 0.3
voice_scale 1
voice_positional 1
//snd_mute_losefocus 0
//engine_no_focus_sleep 0

con_enable 1
fps_max 300 // 0 creates long loading times
net_graph 1
net_graphproportionalfont 0
m_rawinput 1
m_mouseaccel1 0
m_mouseaccel2 0
m_customaccel 0
m_customaccel_exponent 1
m_customaccel_max 0
m_customaccel_scale 0
m_mousespeed 0
joystick 0
joystick_force_disabled 1
joystick_force_disabled_set_from_options 1
unbindalljoystick

// Preffered teammate color (1 for purple)
cl_color 1

// 1st scope zoom sensitivity identical to unscoped sensitivity
zoom_sensitivity_ratio_mouse "0.818933"

mp_humanteam "0"

// testing/practice mode:
bind "n" "noclip"

// Mute enemy teamm
cl_mute_enemy_team 0
cl_sanitize_muted_players 0
cl_sanitize_player_names 0

cl_crosshair_drawoutline 1
cl_crosshair_outlinethickness 1
cl_crosshairdot 0
cl_crosshairstyle 4
cl_crosshairthickness 0.3
cl_crosshairusealpha 1

// Make the crosshairsize an alias
alias xhairsize "cl_crosshairsize 2.0"
xhairsize

// Smaller, more dot-like
cl_crosshairgap -1.5
cl_crosshairalpha 180
// Purple, to match HUD
cl_crosshaircolor 5 // Use RGB
cl_crosshaircolor_r 153
cl_crosshaircolor_g 51
cl_crosshaircolor_b 255
cl_crosshair_dynamic_splitalpha_innermod 0.8
cl_crosshair_dynamic_splitalpha_outermod 0.8

cl_hud_color "4"
cl_righthand 1

bind "TAB" "+showscores"
bind "t" "+spray_menu"
bind "z" "radio"

// Jump with mousewheel down
bind "MWHEELDOWN" "+jump"

// Voice communication with SPACEBAR
bind "SPACE" "+voicerecord"

// Toggle console with correct key
bind "\" "toggleconsole"

bind "v" "+lookatweapon; r_cleardecals"

//bind "UPARROW" "incrementvar voice_scale 0 1 0.1"
bind "LEFTARROW" "volume 0.05"
//bind "DOWNARROW" "incrementvar voice_scale 0 1 -0.1"
bind "RIGHTARROW" "volume 1.0"

// Lineup crosshair toggle
alias lineup_crosshair "cl_crosshairsize 500"

// Binds which return the crosshair back to normal size
bind "q" "lastinv; xhairsize"
bind "1" "slot1; xhairsize"
bind "2" "slot2; xhairsize"
bind "3" "slot3; xhairsize"
bind "5" "slot5; xhairsize"

bind "MOUSE4" "slot8; lineup_crosshair" // Smoke
bind "MOUSE5" "slot7; lineup_crosshair" // Flashbang
bind "f" "slot6; slot10; lineup_crosshair" // Grenade, Molotov
bind "4" "slot4; slot6; lineup_crosshair" // Decoy, Grenade

// JumpThrow script
alias +jthrow "+jump;-attack;-attack2"
alias -jthrow "-jump"
bind "h" "+jthrow"

unbind "MWHEELUP"

// Clutch-script (locate bomb in smoke)
//bind "alt" "toggle gameinstructor_enable 0 1"

//con_filter_enable 2
//con_filter_text "Damage Given"
//con_filter_text_out Player:
//developer 1

viewmodel_offset_x 1
viewmodel_offset_y 2

host_writeconfig
echo "AUTOEXEC.CFG LOADED!"
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