227 people found this review helpful
2 people found this review funny
1
Recommended
0.0 hrs last two weeks / 3.8 hrs on record (3.1 hrs at review time)
Posted: Nov 17, 2017 @ 3:16pm
Updated: Feb 2, 2018 @ 9:50pm

Second Contact is the product of a developer who loved their game so much that they wouldn’t take no for an answer. After a failed Kickstarter to fund a full and proper remake, Appeal went ahead and did it anyway.

The original Outcast was a pain to get working right on modern hardware, so Appeal revamped the engine and Outcast v1.1 was born. Not only looking better, the 1.1 revamp added further drawing distances, controller support, achievements, cards, and other Steam-centric features. This revamp was to pave the way as an alternative to Crowd Funding.

But it didn’t happen.

The new sales could not outweigh the monumental costs involved. Despite the setback, Appeal forged ahead and partnered with publisher Bigben to make it a reality.

And here we are today.

Second Contact is a painstaking recreation of the original ported into the Unity engine. Fans of the original will note several points when they fire it up. First is the intro. No longer an animated sequence, we now have a flash animation of the story. Disappointing? Yes. Necessary? Also yes. The only available video is painfully low res, and you can’t just wrap sugar around a turd and call it candy.

Next up you will find the audio is the same, this is a blessing and a curse. I was not looking forward to some low-rent voice actor either mimicking David Gasman’s Cutter Slade or straying completely from him, so I was happy to hear the original sound. Well, almost.

It seems the original voice files are either of very low quality, or missing completely and had to be re-sampled. The clipping and artifacting of the sound bytes can be difficult to endure, especially when you still have the amazing Lennie Moore soundtrack in glorious hi-def. This could be mitigated through volume sliders, if Second Contact had any.

The next contention to be made is the dearth of options in the video and audio department. Only the basics are available, and Appeal has promised to address this. Unity can be a finicky engine to get running smoothly for some hardware, SLI users for example, but Appeal is currently working hard on the first patch. Looking back at the love that Outcast v1.1 received, this is surely only the beginning.

Appeal has also taken some creative license in the worlds recreation. Okaar for instance no longer has its leafy autumn feel, it now wears Shamazaar’s trappings instead. I have yet to complete the remake, so I can’t comment on more at this time, but if I had to guess - I'd say this is all part of the same problem.

Many of these issues that people are taking with this remake seem to stem from one thing – a lack of money. If that were not the case, could they have re-recorded all the dialogue, re-created the intro sequence in CG, and taken the time to reinvigorate the biomes of Outcast? Absolutely. Would they have lost the magic in the process? Possibly. Would it make it a better game? No, absolutely not.

Some of the things that make Outcast such an endearing memory are the janky movement, jumping, and general traversal of the landscape. Like Resident Evil’s tank controls, these features are part of the charm. Appeal has painstakingly recreated this experience for a reason. You are meant to explore, converse, and wrap yourself in the beauty of Outcast’s world. Turning the game into a first person shooter would completely trample that experience and had they done so back in 1999, no one would be remembering it fondly today.

This is a worthy remake, despite the people that don’t seem to get it. It doesn’t replace the original, and it's not meant to. Second Contact is a revisit to that place you got lost in years ago. Stop comparing and just enjoy the ride.

Nominated for "Haunts My Dreams" Award.
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9 Comments
`rotane Aug 17, 2021 @ 10:39am 
Great review, one of the best i've read on Steam. Thank you!
Fluzzle May 6, 2021 @ 10:40am 
@canyouseemytits Too funny! Vaseline diarrhea! LOL
And your username is perfect. X-D
This game really does look incredibly old and ugly.
Sven Viking Feb 28, 2021 @ 6:20pm 
I wonder how possible it would be for modmakers to restore the missing biome/s?
3quilibrium Feb 3, 2018 @ 3:45am 
I agree wholeheartedly with your review Mobeeuz. The game is not perfect by any means, and yes, the character's voices are grating (especially when using a subwoofer) and there are a few bugs. But, as you said, it's a walk down memory lane with new rose-tinted glasses and I love it. I have not played much of the new one yet since I promised myself to get through some games I have started first so that I can give it the time it deserves. That music though...still give me shivers! Bliss!
)Too fat 4 YOU( Feb 1, 2018 @ 12:05pm 
yours too mate, yours too! btw the game looks blurry as shit, like many others oround here, it looks like some newer shitty artists apearing everywhere makes this and other games look like an vaseline diarreah on my screen!
Mobeeuz Feb 1, 2018 @ 11:01am 
The depth of your argument is only matched by its articulation.
)Too fat 4 YOU( Feb 1, 2018 @ 3:53am 
the main character is an spec ops or something, and not an shitty high school teenage, not to mention that the post process effects like aa look like shit!
Mobeeuz Jan 2, 2018 @ 5:56pm 
They are the same game but completely different engines. I enjoyed the 1.1 update, it fixed many things but I love the new version as well. It's like a fresh coat of hi-def paint on a classic. :thumb:
Even in your multiplayer! Jan 2, 2018 @ 5:36pm 
So, for someone who's never played the game, if I have 1.1, do I need to pick up Second Contact or should I be content with 1.1? I'm always interested in historical games like this.