15 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
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0.0 timmar senaste två veckorna / 14.0 timmar totalt
Upplagd: 17 jan, 2022 @ 12:38
Uppdaterad: 17 jan, 2022 @ 12:42

Not Great, Not Terrible

As a gamer who is hungry for post apocalyptic settings, I did enjoy Chernobylite, but it has some flaws. I was actually almost going to refund it in the first 15 minutes as it started very weirdly but it quickly got my interest afterwards.

Game is not really buggy but I got stuck in bushes couple times and had to load from last checkpoint (not much progress to lose anyway)

If you don't play it in hard or above setting, it won't be much challenging but it will be thrilling nevertheless and sometimes gives you goosebumps. But it is not really full on horror side.

This game has some cool concepts but didn't execute all of them nicely.

To unlock perks/skills you are asking your companions to teach you stuff. Which is really cool concept. But the mini tutorials your companions make you go through are mostly boring and doesn't really teach you something that you don't already know. But still I liked this concept.

Being able to change the past, or forget it to experience it again is a cool concept. With a little twist at the end :)

Voice acting was cool (original Russian option) but sometimes it feels like unnatural, very exaggerated.

World consists of couple of small open world maps, environmental design is good too. It is nice to discover them in the first half of the game but in the later missions since you have discovered almost everything, you are just going quick in an out missions, would have been better to unlock more unseen places as the game advances. At least the game is not that long so it will finish when you started to get bored.

There are lots of times you have to make decisions but apart from 1 or 2, I didn't see effects of those decisions. And sometimes the dialogue options or mission decisions you have to choose doesn't make much sense. You manage your squad of people to send them to missions but up until the last mission you never see them in action. You also have relationship level with all the companions but haven't seen any bad or good consequences depending on it.

Game has stealth concept, and it works but nothing special. AI is not smart at all, if they see you strangling their companion they wait until the end of animation (which feels like taking forever), and it is funny to shout in your comms while next to enemy and somehow they don't hear you at all? (I guess this is same for most of the games).

Nothing special about the crafting functionality, bit similar to Fallout 4 but much easier to manage.

I also wish there were more practical use for the gas mask as in Metro, but in this game gas mask felt like decoration. Maybe it is needed more in hardest difficulty but me as a person who finished all Metro games in hardcore, didn't feel like challenging myself with this game.

If you don't expect this to be a successor of Metro or STALKER games, then you won't be disappointed. With all the flaws in mind, it is still a nice game and worth its price.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse