12
Products
reviewed
535
Products
in account

Recent reviews by Jasonafex

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Showing 1-10 of 12 entries
2 people found this review helpful
36.8 hrs on record (0.6 hrs at review time)
Update: Stability issues were tied to having a 13th gen i9 CPU that was set to x55. Installing [Intel Extreme Tuning Utility] allows undervolting to a ratio of x53 which is far more stable.

This also fixed memory issues for games like Tekken 8, RTX 12 in Fortnite etc.

The solution wasn't easy to find by normal means as the ability to undervolt or use utilities is typically disabled by default in your bios but this appears to work consistently.
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Sadly as much as I loved the original Helldivers, the game crashes after 1-5 minutes of gameplay even on a RTX 4090. You must watch a cutscene and load into the tutorial to even tweak your settings, making troubleshooting a laborious process.

It should not be as unstable as it is, it doesn't look that demanding.
Posted February 13, 2024. Last edited February 23, 2024.
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3 people found this review helpful
1 person found this review funny
4.3 hrs on record
Spent $30 on bucket DLC and did not regret my purchase. 5/5 Jiggles
Posted May 31, 2022.
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No one has rated this review as helpful yet
2.7 hrs on record
Not worth it's full retail asking price, but may be worth picking up in a future sale as a discounted version of Smash. Lacking essential content like voice acting, weapons and game modes to truly be a full experience. 3/5 Jiggles
Posted May 31, 2022.
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1 person found this review helpful
0.6 hrs on record
Despite being a big fan of the rogue-like/twin stick genres, had a hard time clicking with this game. Some of the character designs are off-putting and being tethered to one location (Your crops) is less fun than the freedom that comes with exploration in other games. Tower defence mechanics ultimately hold it back. 2/5 Jiggles
Posted May 31, 2022.
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1 person found this review helpful
22.5 hrs on record (10.5 hrs at review time)
It is surprisingly just how much bang for buck you can get from this simple deck building shooter if you have a couple of sweaty friends that you want to troll with your broken builds. It's cheap and accessible, perfect for casual pvp with friends less confident with competitive games. 5/5 Jiggles
Posted May 31, 2022.
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2 people found this review helpful
1 person found this review funny
0.2 hrs on record
Was hoping to do a bit more than drive forward. Eventually end up crashing on purpose just to progress, the pacing of content is a bit too glacial. Also lacks the ability to rebind your inputs to something more comfortable. Bomb challenge completely blocks your view. 2/5 Jiggles
Posted May 31, 2022.
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No one has rated this review as helpful yet
1.1 hrs on record
100 NSFW animations, but the attention to detail is lacking. Many limbs remain static and some feel as though they only have 2 keyframes. While character customization is present, it's a bit too bare bones. Deck building is deep enough to warrant strategy but the combat is a bit too visually plain. ♥♥♥ effect looks great though! 3/5 Jiggles
Posted May 31, 2022.
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3 people found this review helpful
1.8 hrs on record
Early Access Review
One of the better NSFW games in the steam library. Does a great job of gripping your attention from the get go with charming characters, great presentation and a steady flow of new content. All the customers have colorful personalities. Physics and animations blend surprisingly well! 4/5 jiggles
Posted May 31, 2022.
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1 person found this review helpful
0.5 hrs on record
Simple platformer with a charming art furry art style. There isn't much depth to the gameplay but it's a fun experience if you catch it on sale for a couple of dollerydoos. 3/5 jiggles
Posted May 31, 2022.
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43 people found this review helpful
2
2
190.3 hrs on record (176.2 hrs at review time)
As someone who invested 167 hours into Artifact Classic, I'm gutted with how the game was handled post launch. I never had issue with how game was played. The 3 lane structure added great variety and depth to the combat phase as you could employ more than one win condition at a time and you had a way to rebound if a lane was lost, adapting as you go. This made each match highly varied and fun. Certain hero and color combinations lead to great chain reactions and counter plays. Truly the core game play and ideas here were solid and well realised.

I think everyone can agree that the monetization choice for the game was a huge mistake. Dota 2, the game Artifact takes inspiration from offers the entire roster for free, and yet still breaks it's own record for profits generated every year from it's own competitive scene and consistent flow of balance tweaks and cosmetic items to keep the game fresh and interesting. Whoever thought it would be a good idea to treat Artifact as if it was a physical card game and give up on releasing new content should honestly be fired. You can't just emulate the greedy business structure of Magic the Gathering or Hearthstone without earning the playerbase to carry it first.

I was eagerly looking forward to the re-release of Artifact and hoped to join the beta, but before I even got an invitation to play it was already cancelled and considered a failure. Why? There are still plenty of ways to monetize this game and yet whoever is in charge insists it's a gameplay problem. The sheer amount of new content in Artifact Foundry would have been enough to carry Classic well past it's first year if it were incrementally released for free and would have rekindled good faith with the playerbase who were rapidly abandoning ship for games with actual support from developers.

I loved the idea of a Dota card game and the potential was certainly there to make this work but what the community wants clearly isn't what Valve wants for this project. You figured it out for underlords by making it free with payed cosmetics, why crash against the rocks clinging to a draconian business model here? What a waste of an IP and a damn shame.
Posted March 5, 2021.
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Showing 1-10 of 12 entries