2 people found this review helpful
Recommended
0.0 hrs last two weeks / 2.9 hrs on record
Posted: Feb 29, 2016 @ 4:17pm
Updated: Feb 29, 2016 @ 4:27pm

Early Access Review
It's fun at first. But you realize that instead of an open world where you explore and also do sick dungeons with bosses for sick materials for loot. You teleport from depressing tiny islands until you find a boss portal. The bosses are super easy, like they want you to learn the boss mechanics like one of the old games which is awesome, except you respawn right in front of it and it doesnt reset the boss battle...thats right folks....you just respawn and keep fighting it so you can essentially ignore the boss mechanics.

the combat is massively clunky and you cant attack and move with tab targeting basis



My biggest gripe is that it has so much potential if it was in an open world setting instead of instanced little areas where each one you have to keep teleporting to for better materials for better gear



I will say, the classes are awesome

the bosses have the potential to be super super fun

the cusomization of the character is awesome

The armour looks cool and unique to each class you can tell from a glance what class they are

the game looks amazing

Building could be really fun but alas, its not an open world so who gives a ♥♥♥♥ about it?





I will look at this game in a few months to see if they fixed any of everyones gripes and if they change combat ill give it a try.

Also please add an open world where you FIND portals to those little islands with a dank peice of treasure somewhere in it. Not just the little islands as the entire game



Yes only because this game has potential and hopefully they listen to feedback.


Suggestion- Make portals more rare and the worlds bigger and it will get a more adventurous feeling as well as progressive. Make the portal worlds significantly harder each time.
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