haldavis17
Harley T Davis
I know basic programming logic, some VB, some C, Some java; I can trace variables and threads (that's how I know the recent elections were all rigged and I angered some grey hats who want a socialist revolution by pointing out that "loose threads" were sending data to memory locations on devices but those locations were not being wiped on the device, and that the servers were accessing those locations before wiping them by the server instead of the device-- The server was counting who did what, then altering it and deleting one for each altered with no statistical calculation, which means it was an obvious forgery in some instances. Fraud is fraud, no matter how widespread),
I'm a very visual person mostly, mainly because I grew up hearing impaired, and I learned visual pattern markers. I did get surgical help later and have also been into audio and music lately, but I'm still a visual pattern seeker. That's why 3d gaming on 2d screening is so fun, it's both worlds. I also am saving to buy a 3d headset. I'd like to build more 3d worlds from actual photo texturing, which would make a 3d world look almost perfectly real. However, there are some aspects many call risque or "adult" and while I agree this should be enjoyed at the adult and responsible level of the mid to late 20's, or as an occasional escape for the early 20's learning person, I don't think engaging in real world 3d interaction for dance, hiking, biking, or other casually fun activities should be limited to adults. Kids need a safe, nonepidemic way of interacting, and sometimes it should be chaperoned, but only from moderate distance (keep them out of trouble, but don't perv out by being a total voyeur). The whole Ready Player One ideal was great. An open world to explore. But there should be real components too. Doing so actually entices people to experience it for real, to engage each other more effectively. Let real life be the second chance at it, while you practice in the virtual. No liquid courage needed, just a little practice.
I know basic programming logic, some VB, some C, Some java; I can trace variables and threads (that's how I know the recent elections were all rigged and I angered some grey hats who want a socialist revolution by pointing out that "loose threads" were sending data to memory locations on devices but those locations were not being wiped on the device, and that the servers were accessing those locations before wiping them by the server instead of the device-- The server was counting who did what, then altering it and deleting one for each altered with no statistical calculation, which means it was an obvious forgery in some instances. Fraud is fraud, no matter how widespread),
I'm a very visual person mostly, mainly because I grew up hearing impaired, and I learned visual pattern markers. I did get surgical help later and have also been into audio and music lately, but I'm still a visual pattern seeker. That's why 3d gaming on 2d screening is so fun, it's both worlds. I also am saving to buy a 3d headset. I'd like to build more 3d worlds from actual photo texturing, which would make a 3d world look almost perfectly real. However, there are some aspects many call risque or "adult" and while I agree this should be enjoyed at the adult and responsible level of the mid to late 20's, or as an occasional escape for the early 20's learning person, I don't think engaging in real world 3d interaction for dance, hiking, biking, or other casually fun activities should be limited to adults. Kids need a safe, nonepidemic way of interacting, and sometimes it should be chaperoned, but only from moderate distance (keep them out of trouble, but don't perv out by being a total voyeur). The whole Ready Player One ideal was great. An open world to explore. But there should be real components too. Doing so actually entices people to experience it for real, to engage each other more effectively. Let real life be the second chance at it, while you practice in the virtual. No liquid courage needed, just a little practice.
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